• londonjack - September 10, 2008 6:31 p.m.

    its a lava lamp
  • Theorendil - December 17, 2008 7:16 p.m.

    Yes i have pirated PC games, music and movies... I have never pirated a console game or modified any of my consoles to run pirate software... The way i see it is this: With PC games you can never be sure if the game will actually PLAY because there is always a chance that it might not like your sound card, video card, antivirus etc... Every PC is unique and there in lies the problem. I will not pay 45 Euros for something that is not guaranteed to work and that will not be accepted back from the store i bought it (almost every video game retailer here in Greece has a no returns once the game has been opened/unwrapped policy ...)in case it doesn't. On the other hand i don't really play games on the PC and i buy the ones i need to play like Warcraft 3, Left 4 Dead etc. I just wouldn't have bought the games i downloaded anyway. I might have rented them which kinda is the same thing isn't it? I think that Blizzard is really onto something with Battlenet. The best feature of the game requires an original copy to work, they force you to buy and not pirate. DRM and the totally illegal and unethical installation limits are not the solution. Is it that hard to figure out a more reliable and user friendly anti pirate method? How about mandatory on-line registration and log-in every time you want to play, kinda like WoW... With music it's a different story. How old are you guys? Does anyone remember buying CDs back in the 90s? There were more than 60 minutes of music on most albums... Since the year 2000 you're lucky to get 40 minutes... And what about the booklets? They used to be works of art, now all you get is a picture of the singer/band and a link to go download lyrics etc... So where's my incentive to buy a CD? Most artists make their money from concerts anyway... As far as movies go, i actually catch a LOT of them each month at the cinemas and i pay quite a lot of money for those tickets. I don't feel at all guilty for downloading movies because for me it's the same as renting them, companies don't get any revenue from rentals either. If i really like a movie i've already seen i'll buy the DVD or Blu Ray but if i simply want to see it then i'll download it... Besides things here are not so bad when it comes to DVDs... A newspaper was giving free retail copies of 300 with every copy last week... Anyway i think that piracy can be stopped and they simply let it slide. The money is in the hardware. The way i see it Intel and Nvidia would like Crysis for example to get in as many PCs as possible one way or another, because that way they will sell more processors and video cards... And seriously don't you think that sales of the PS3 would be much better if it was more pirate friendly, like its predecessors? Food for thought..
  • ZoSo4 - December 17, 2008 11:39 a.m.

    i pirate music, but also buy albums. if i genuinely enjoy an artists work than i will purchase an album to support that artist. (and because, more often than not, there is a limited availability of certain songs on limewire). i havent made a habit of pirating games, but i often borrow an install disk off a friend and download a no cd crack. i realise this has the same effect as piracy, but again, if there is a title i really want, for example, if i hear of a game that is pushing the industry in new directions or is simply a really great game then i feel like i can part with money for it (for example, i plan to buy the orange box as soon as i get of my lazy ass.) but one thing all pirates can take solace in : no matter how much the industry bitches and moans, they are usually making money. if you pirate a game, and hear later that the company who produced it was sunk by piracy, then you should feel pretty guilty. but the games that are widely pirated ( crysis? spore?) are the industry dominators who reap huge profits no matter what. also, developers should take, and are taking, advantage of new technology such as steam. i think digital distribution is the biggest weapon against piracy. for example if you pirate an multiplayer game that is only good for online play, then it should be fairly easy to implement a system to detect and make checks for illegitimate software. this will mean that if you want to play a game to its full potential, with online multiplayer becoming more and more common, you will have to purchase the game. i think its only a matter of time before the first wholly digital distribution of a video game, and all the better, for all that disks and packaging do are act as a vessel for digital information, and with digital distribution making more and more industry impact it is really the way of the future (sorry if i went a bit off topic, i just find most of the things are interrellated. you dont even have to look that hard.) btw pirates if ur really hard up just wait until prices go down. i know it can be hard to wait and avoid spoilers for a year or two, but if it means up to $80 marked off then whos complaining

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