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Torchlight


Dusty old isometric crypt-looting gleams in these retro dungeons

Three playable characters: a brute, an archer, and a mage. A town atop an endless dungeon that’s randomly stitched together as you play. Hundreds of enemies that die in a torrent of clicks. Scrolls. Health and magic potions. Quests. Leveling. Loot. More loot.

Diablo is the obvious comparison you could draw with this combat-heavy RPG, but Torchlight is more than a clone. This is like a super-clone with psychic powers. Choose a character. Choose a companion cat or a dog. Enjoy a quaint cutscene, and then wonder where your evening went. The enemies come thick and fast: rat-men, zombies, tree monsters, lizards, spiders, phantoms. Watch as the loot flies. You’ll ditch your starter wand and start dual-wielding handguns. No wait, a flaming wand and an icy maul. Or a crossbow that electrocutes people and leeches health. The game cobbles together item stats and effects on the fly, so you can pick up far worse than that.

If you get too much loot, you can send your pet to the surface to sell some. He’s a handy little companion to bring dungeon crawling: he can wear trinkets, learn spells, and be switched between aggressive, defensive and passive modes. You can also catch mutated fish and feed them to your pet to turn it into a spider or a goblin for a minute.

Torchlight starts out easy. Within minutes you’re swimming in restorative potions and helpful scrolls. The difficulty ramps up comfortably after about four hours, and you’ll finish the main quest in about twenty. The quests are casual, the fun never stops, and the loot keeps coming.

Also, it’s gorgeous. Bold colors, charismatic design, good voice actors, and a Lord-of-the-Strings-with-acoustic-guitar soundtrack. It’s not silly, but it’s fun. It’s not adult, but it’s mature. It’s simple. It’s bloody compulsive.

It’s also a little under confident. Diablo used an isometric camera because it only had the resources to show the world from one angle. Torchlight renders the entire world in every direction, but the camera clings stubbornly to the same viewpoint. Why? Romanticizing over the good old isometric days doesn’t seem to gel with the fresh approach that Torchlight offers.

There’s no doubt this plays better, looks better, and is entirely better crafted than some thoughtless Diablo carbon-copy. Take the item lottery, where you pay for loot without knowing what enchantments it might have. You can find magical gems to insert into your items, and then people to smash the weapons so you can get them out again. You can retire your old characters to enable perks for new ones. You can share loot between characters. Many quests and secret items open up isolated one-shot dungeons for quick sessions. There’s a lot to love.

Torchlight is like a quilt. It’s functional. It’s pretty. It’s got personality and sentiment. It’s made with extreme care from bits and pieces of old things: you can see the joints. Torchlight does more than just hang flesh on the bones of Diablo, but it is doing that. It’s easily worth the price, but it could have been a revolution. It’s not, but it is an accomplished resurrection.

Nov 4, 2009

You'll love
  • Addictive dungeon looting
  • Bold colors and charismatic design
  • Clearly built with love and care
You'll hate
  • Not exactly brimming with originality
  • Strangely restricted camera
  • Could have been more daring in design

 
6 Comments
Order Comments: Newest First | Oldest First
maddmadAt0m  - 21 days 20 hours ago 
DAMN, it's 'bout time we can share loot with
our avatars in a diablo game. i'm getting this
when i have powerful pc with the witcher.
blizzard better have loot shareing in diablo 3.

1st :]
JohnnyMaverik  - 21 days 14 hours ago 
Interesting, not really my kind of thing but It sounds solid enough in enough areas that I might just give it a go... hopefully it will be a pleasant suprise.
zayleffein  - 21 days 14 hours ago 
I heard they will be turning this into a full-on mmo based on the sales they bring in from the actual game. I think this is a pretty good idea considering the potential for an ever-changing world with new quests and instanced dungeons. I think I will buy Dragon Age first though...
sniper430  - 21 days 6 hours ago 
can i just say i adore this game, even if you didn't like diablo as much as the other crowd this game is perfect, it never ever feels like a chore(grinding, etc.) and the boss fights are perfect, they are tough but if you fail, you will most likely pick up a weapon that does way more that your old one as you go to retry the fight
Hobojedi  - 20 days 17 hours ago 
Sounds kinda like Fate.. with the pet and sending it to town to sell loot, the loot gamble, the inserting of magical gems into items and destroying to get it out, and the whole retiring idea to get perks for a new character..
http://en.wikipedia.org/wiki/Fate_(video_game)
Except.. Torchlight has prettier graphics.
griffed88  - 16 days 47 minutes ago 
@hobojedi

Well one of the developers of Fate made this game along with some guys from Flagship. So there are a lot of similarities between this and Fate.

I downloaded the demo on Steam and it was a ton of fun. They also have a "netbook mode" so I'd imagine this would be a perfect netbook game. Makes me wish i still had mine lol
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The Knowledge

Torchlight

Genre: Role Playing
Release date: Oct 27, 2009
Published by: Perfect World,Encore Games
Developed by: Runic Games
Min system requirements: Single core CPU, 512MB RAM, DX9 graphics card
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
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Latest Articles About This Game
Dusty old isometric crypt-looting gleams in these retro dungeons
PC Review  -  Nov 4, 2009