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Heroes of Might and Magic V: Hammers of Fate


The sound of something fatefully ho-hum banging

Somewhere along the way it seems Russian development team Nival Interactive got its signals crossed. What we wanted after the promising mess that was Heroes of Might and Magic V were fixes, and after the fixes, an expansion with a campaign worth playing. Not just a hodgepodge of features that frankly should have been in the original or dished up alongside the patches.

Well, at least they got the fixes part right. Unfortunately the rest of the meat here is rather undercooked, and in terms of the new campaigns, of which there are three, completely out of order. Following a dippy, punitive convention in which each campaign must be unlocked in sequence, you’re forced to play the Haven faction for five tedious HoMM5 wrap-up missions using same-old units on oppressively serial maps.


 
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Heroes of Might and Magic V: Hammers of Fate
Heroes of Might and Magic V: Hammers of Fate

Genre: Strategy
Release date: Nov 14, 2006
Published by: Ubisoft
Developed by: Nival Interactive
Franchise: Heroes of Might and Magic
Min system requirements: 1.5 GHz (or equivalent) processor, 512 MB RAM, 2 GB HD space, 64MB video card, DirectX 9.0c
Recommended system: 3.0 GHz (or equivalent) processor, 1 GB RAM, 256MB video card
Multiplayer Modes:
Offline
8 player VS
Online
8 player VS
6 DECENT
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The sound of something fatefully ho-hum banging
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