Oct 17, 2007
Dawn of Magic is perhaps one of the least offensive games ever made, but it's also one of the most toothless. The game successfully copies moves from the Diablo book of success, but in the end it simply does not have enough soul to rest anywhere near that classic franchise.
As its title suggests, Dawn focuses heavily on magic for combat, with a series of strange classes - the Baker's Wife, the Fat Friar, etc. - able to specialize in twelve schools of magic. Spells can be mixed and matched in a somewhat interesting system, but new spells and character upgrades in general come much too slowly. You'll find yourself bored with using the same old fireball spell for the thousandth time long before you receive a more powerful incantation.










Facebook
N4G





