GamesRadar+ Verdict
Pros
- +
Cute
- +
clever
- +
and comical
- +
Great characters for this type of game
- +
Buy online
- +
be playing in minutes
Cons
- -
It's pretty short. Sweet
- -
but short
- -
Some frustrating puzzles
- -
Not particularly impressive graphically
Why you can trust GamesRadar+
Bone: OutFrom Boneville is based on a whimsical, almost Disney-esque comic book series starring three short, sassy, semi-human cartoon cousins called the Bones. They're a handful just by themselves, but they're further complimented by and extended cast that includes a beautiful girl, a bored-looking dragon, an apron-clad grandmother who races cows, a bug named Ted, and an army of talking rat creatures who entertain a strange love of quiche. It's clever, charming, and a little bit timeless; the kind of stuff kids love because it's vibrant and goofy, and adults love because it's smarter and more meaningful than its cartoonish look would suggest.
It's also now a video game, thanks to Telltale Games and the book's creator/writer/artist Jeff Smith. The Bones: earnest hero-protagonist Fone Bone, scheming huckster Phoney Bone, and the clownishly silly Smiley Bone, make an ideal band of would-be heroes. Thanks to their distinct personalities and a cute-but-not-sappy visual design adopted faithfully from the comic, this humorous, light-hearted point-and-click, fantasy adventure is one thing over all else: fun.
Creator Smith's style comes through unspoiled, with clear storytelling that emulates the light-but-clever tone of the comics quite well. Several of the jokes are even funny, and are helped along by solid voice acting( Fone Bone in particular is pitch perfect) and plenty of likeable, well-paced dialogue.
The puzzles are a mix of real-time action scenes, logic puzzles and even some spatial awareness stuff, all of which are simple, but effective. None are particularly complex; even the most fiendish brain-ticklers can be defeated with a few moments of lateral thought or careful observation. They are, however, occasionally too irritating for you to want to defeat, so patience and persistence are necessary virtues.
Our favorites are the dialogue puzzles, where saying the right things to the right characters in the right order will decide your success. The conversations are usually fairly silly(which we love) and there are moments when the solution is a happy surprise instead of the obvious conclusion typical games would require. Disappointingly, a few of Bone's conversations trees were broken in our review build, but that should be fixed by the time you read this.
Bone: OutFrom Boneville is based on a whimsical, almost Disney-esque comic book series starring three short, sassy, semi-human cartoon cousins called the Bones. They're a handful just by themselves, but they're further complimented by and extended cast that includes a beautiful girl, a bored-looking dragon, an apron-clad grandmother who races cows, a bug named Ted, and an army of talking rat creatures who entertain a strange love of quiche. It's clever, charming, and a little bit timeless; the kind of stuff kids love because it's vibrant and goofy, and adults love because it's smarter and more meaningful than its cartoonish look would suggest.
It's also now a video game, thanks to Telltale Games and the book's creator/writer/artist Jeff Smith. The Bones: earnest hero-protagonist Fone Bone, scheming huckster Phoney Bone, and the clownishly silly Smiley Bone, make an ideal band of would-be heroes. Thanks to their distinct personalities and a cute-but-not-sappy visual design adopted faithfully from the comic, this humorous, light-hearted point-and-click, fantasy adventure is one thing over all else: fun.
Creator Smith's style comes through unspoiled, with clear storytelling that emulates the light-but-clever tone of the comics quite well. Several of the jokes are even funny, and are helped along by solid voice acting( Fone Bone in particular is pitch perfect) and plenty of likeable, well-paced dialogue.
The puzzles are a mix of real-time action scenes, logic puzzles and even some spatial awareness stuff, all of which are simple, but effective. None are particularly complex; even the most fiendish brain-ticklers can be defeated with a few moments of lateral thought or careful observation. They are, however, occasionally too irritating for you to want to defeat, so patience and persistence are necessary virtues.
Our favorites are the dialogue puzzles, where saying the right things to the right characters in the right order will decide your success. The conversations are usually fairly silly(which we love) and there are moments when the solution is a happy surprise instead of the obvious conclusion typical games would require. Disappointingly, a few of Bone's conversations trees were broken in our review build, but that should be fixed by the time you read this.
More info
Genre | Adventure |
Description | It's clever, charming, and a little bit timeless; the kind of stuff kids love because it's vibrant and goofy, and adults love because it's smarter and more meaningful than its cartoonish look would suggest |
Platform | "PC" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
Manor Lords breaks a Steam city-builder and strategy game record, beating Civilization 6 and Cities: Skylines as it sells 1 million copies just one day after release
Borderlands release date, cast, and everything else you need to know about the new video game movie
Escape From Tarkov devs reverse course on $250 PvE mode, promise it'll be free for all when the game exits beta - but its early access is still paywalled