MySims Racing review

  • Mario Kart with customization
  • Bold, colorful MySims cuteness
  • Fast when you use turbo
  • Very slow when not using turbo
  • Mario Kart with worse handling
  • No online play

Ever since Nintendo defined the karts and powerups battle racing format on the SNES, the trend has been for subsequent sequels and imitators to become bigger, slower and easier. MySims Racing is one of the biggest, slowest and easiest so far, but it’s on a console that already boasts a ponderous, fluffy leviathan of the genre in Mario Kart Wii. While MySims Racing has a few good ideas, it’s all too predictable, and it lacks punch in the most important area of all – on the track.

The handling is woolly, featuring a powerslide that seems to slow the kart down rather than help you fling it round a corner. There are various control options, including wheel, Nunchuk and GameCube pad, but nothing ever makes the vehicles bite into the road like karts used to do. Not that you need such tight handling when the courses are wide and the speed is low. The game engine can certainly handle a quicker pace, as it’s fairly fast when you’re burning some turbo power. Unfortunately that doesn’t last long before you’re returned to cruising speed, collecting crystals for another brief injection of power.

The powerups are an insipid bunch, with far too many useless ones such as trees that sprout in the middle of the track, and annoying ones like the anti-powerup that flips the screen upside down. It’s sometimes hard to tell exactly what hit you during a race. The developers seem to have missed Mario Kart’s simple trick, where the shell that’s about to splatter you buzzes behind your kart for a moment. In MySims Racing, the first warning you get that something has been fired at you is usually when your kart is spinning out, spewing smoke, and all the other racers trundle past you.

On the positive side, the story mode’s humorous collection of townsfolk and challenges is a much more interesting alternative to another sterile cup competition. It has an actual plot, of sorts, involving odd jobs and arrogant rivals, and there’s something inherently charming about the whole MySims world. You can design your own character, build a custom vehicle from an array of performance-enhancing parts, and store your creations on the remote to take to a friend’s house. Sadly, there’s no online mode. With Mario Kart Wii still selling, MySims Racing might have a hard time grabbing anyone’s attention. It may be the second-best kart game on the system, but who really wants to settle for that?

Jun 15, 2009

More Info

Release date: Jun 08 2009 - Wii, DS (US)
Jun 19 2009 - Wii, DS (UK)
Available Platforms: Wii, DS
Genre: Racing
Published by: Electronic Arts
Developed by: The Sims Studio
Franchise: The Sims
ESRB Rating:
Everyone: Comic Mischief
PEGI Rating:


  • jeffrey3133 - August 25, 2009 3:38 p.m.

    Dengar13 you should get them even better like super mario bros wii (when it comes out).
  • Dengar13 - June 16, 2009 7:17 p.m.

    This looks really cool. I think my kids would like this. I don't like the "worse handling" part, but think this has potential.
  • Dengar13 - June 17, 2009 10:57 p.m.

    I have that Surafel, but thanks for the suggestion. My kids LOVE it.
  • Bloodraven79 - June 17, 2009 7:45 p.m.

    maybe because inFamous isn't as great as most people claim it is? the game was terribly boring after 30-45 mins.
  • Xplosive59 - June 17, 2009 3:32 p.m.

    how the hell did this get the same score as infamous?
  • Surafel - June 16, 2009 10:26 p.m.

    Denggar13 you should buy a better game like super mario galaxy

Showing 1-6 of 6 comments

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