Metroid Prime Trilogy FAQs
Metroid Prime Trilogy Cheats
Wii | Submitted by GamesRadarComplete Metroid Prime 3 Strategy Guide
Obtain 100% completion with our Complete Metroid Prime 3 Strategy Guide.
Wii | Submitted by SamusPrime 3: All Item Locations Revealed
Go to the place in Skytown when you have to get the first part of the bomb you have to make using your ship. Near the bottom there is some Phazite, shoot the switch inside to activate the satellite system. Go to the top and go around the walls using the spiderball tracks and bomb all the bomb slots to get markers on your map for where every expansion (missile,ship missile,and E tanks) is in every part of the game, except the items that are in the Valhalla
Metroid Prime Trilogy Unlockables
Wii | Submitted by SamusPrime 3: Unlockables
100% Ending - Collect all 100 pickups to view a secret ending clip after the game credits.
Unlock Extended Ending - Collect at least 75% or more of suit upgrades to view an extended ending once you complete the game.
Unlock Hyper Mode Difficulty - Beat the game and you will get Hyper Mode Difficulty
Wii | Submitted by Shadow SamusPrime 1: Unlockable Artwork
Art Gallery 1 - Scan 50% of the logs in the game.
Art Gallery 2 - Scan 100% of the logs.
Art Gallery 3 - Beat the game on Hard Mode.
Art Gallery 4 - Collect all the items in the game.
Wii | Submitted by Shadow SamusPrime 1: Endings
Ending 1 - Beat the game at less than 75 percent complete.
Ending 2 - Beat the game at 75-99 percent Complete.
Ending 3 - Beat the game at 100 percent Complete.
Wii | Submitted by TorvusPrime 2: Multiplayer Levels
Pipeline Multiplayer level - Defeat the boss on Torvus Bogs.
Spires Multiplayer level - Defeat the boss of the Ing Hive (aka Fortress)
Wii | Submitted by Beat the gamePrime 2: Hard Mode
Hard Mode - Beat the game
Wii | Submitted by AmusPrime 2: Unlockable Galleries and Stuff
Boss Gallery - 100% of Logbook Scans
Character Gallery - 60% of Logbook Scans
Creature Gallery - 80% of Logbook Scans
Dark Samus Ending - 100% of Items Obtained
Promotional Gallery - 40% of Logbook Scans
Rough Sketch Gallery - Complete game on Normal Mode
Samus Body Suit Cinema - 75% of Items Obtained
Storyboard Gallery - Complete game on Hard Mode
Wii | Submitted by TorvusPrime 2: Arenas and Soundtracks
Dark Echoes Soundtrack - Complete the Game
Darkness Soundtrack - Complete the Game
Luminoth Soundtrack - Restore Energy to Agon Temple and talk to U-Mos
Pipeline Arena - Restore Energy to Torvus Temple and talk to U-Mos
Pirate Fear Soundtrack - Restore Energy to Agon Temple and talk to U-Mos
Sanctuary Soundtrack - Restore Energy to Sanctuary Temple and talk to U-Mos
Spires Arena - Restore Energy to Sanctuary Temple and talk to U-Mos
Torvus Bog Soundtrack - Restore Energy to Torvus Temple and talk to U-Mos
Metroid Prime Trilogy Glitches
Wii | Submitted by SamusPrime 2: Glitch City!
101 Percent Items - In GMFC Compound, your supposed to witness a cutscene and then blast a yellow crate and receive the Missile Launcher. However, right before the "invisible wall" leading to activate it, there is a boot shaped formation. By jumping onto it, you will be propelled onto the ledge above, allowing you to skip the activation of the cutscene and go straight to the Missile Launcher. After getting it and then activating the cutscene. The yellow crate will reappear with another Missile Launcher. Getting this and the remaining 99 items in the game will allow you to have 101 percent of the items at the end of the game (your Missile count doesn't go above 255).
Broken Sonic Locks in Main Research - After you fight Dark Samus in Sanctuary Fortress and you acquire the Echo Visor, you have to go to a room called Main Research. When you go there your objective is to deactivate 3 sonic locks in the room. However, if you destroy 2 or fewer and leave the room, when you come back and destroy the remaining locks the door that's supposed to open doesn't open. The door will never open so your game is stuck with no way to progress. This helpful glitch wrecks your game.
Floaty Jump - This glitch is found in the Chykka boss fight. When breaking the last strand off the cocoon, make sure you are in the water. If you are in the water when you break the last strand, after the cutscene, you will be on land, but when you jump you get an anti-gravity lift that lets you go incredibly far, and incredibly high. The game still thinks you are in the water so your jumps are like if you were in water. The disadvantage is, if you touch any water, the effect wears off. Apparently, you must be in dark water when a cutscene occurs to activate this, therefore, the Chykka battle is the only place to activate this.
Jump Guardian Trick - After entering the judgment pit, don't enter the light sphere in the middle yet. Instead go around the room and jump up to a light beacon to the right of the door, and aim towards the green door across the room. Then begin firing in front of the Luminoth statue's face and, if done correctly, your shots should be stopped in midair by the jump guardian (he's invisible until the fight begins). You can shoot him as much as you like and when you start the fight he will start with that much damage! (you can't kill him before the fight begins but you can get him to the point where 1 shot kills).
No damage when falling into a pit - In the room called "Windchamber Gateway", look for a piece of metal that links the side of the room with the Power Bomb door to the platform with an Energy Tank. Jump onto this metal and you will respawn back where you started, but you will notice that you didn't take any damage. You won't be harmed by bottomless pits.
Note: This glitch wears off when you go to a different level, turn off the game etc.
Skip the Dark Suit - You need to be an extremely good player to beat the game with the dark suit, but there IS a way to pass it up, as well as nearly the entire Agon Wastes segment of the game. You can move on to Torvus Bog as soon as you get your translator updated for amber holograms and acquire the space jump boots. The developers for the game put a failsafe in the Abandoned Base in Dark Aether. That is, your energy drains a lot faster in that room unless you have the dark suit. However, there is a shortcut in this room that will allow you to reach the portal within seconds of entering the room.
Once you enter the Abandoned Base, strafe along the right side of the room. Just before the ingclaw, there are two flat rocks up against the right wall with a small crack between them. Jump in this crack to get a small vertical boost that will propel you just high enough to space jump onto the platform with the portal. From here, you can enter Torvus Bog and continue with the game.
Metroid Prime Trilogy Easter Eggs
Wii | Submitted by SamusPrime 3: Bumper Stickers
Having any of these games on your Wii system memory will put a decal on your ship when you try bumper sticker bonus:
Zelda: Twilight Princess
Super Paper Mario
Metroid Prime 3
Wario Ware: Smooth Moves
Mario Party 8
Super Mario Galaxy
Super Smash Bros: Brawl
Wii | Submitted by SamusSecret Messages In Prime 3
Secret Message from Iwata - When in Samus' ship, go to the radio And press, from left to right, the second symbol, the seventh symbol, the fifth symbol and then the first symbol.
You'll be greeted by Iwata himself. Of course, this is in Japanese.
A brief translation...
Hello, this is Iwata from Nintendo.
A president has to take things really seriously, even if it doesn't seem like it. It's understandable if you lose weight from stress...but I get fatter instead. Nobody thinks I'm taking it seriously.
Secret Message from Kenji Yamamoto - When in Samus's ship, go to the radio and press, from left to right, the third symbol, the sixth symbol, the fourth symbol and then the eighth symbol.
You will then hear a message from Mr. Yamamoto!
Secret Message from Kensuke Tanabe - When in Samus's ship, go to the radio and press, from left to right, the first symbol, the third symbol, the eighth symbol and then the fifth symbol.
You will then hear a message from Mr. Tanabe!
Secret Message from Miyamoto - When in Samus's ship, go to the radio and press, from left to right, the eighth symbol, the third symbol, the fifth symbol and then the fourth symbol.
You will then hear a message from Mr. Miyamoto!
A rough translation:
Ah, can you hear me? This is Miyamoto.
All of you playing Metroid, can you hear me?
ItÃ¢Â€Â™s fun, isnÃ¢Â€Â™t it?
IÃ¢Â€Â™ve also worked on many [Metroid] games, but this one is the best yet, donÃ¢Â€Â™t you think?
Definitely play it all the way to the end.
Secret Message from Yoshio Sakamoto - When in Samus's ship, go to the radio and press, from left to right, the fourth symbol, the sixth symbol, the first symbol and then the seventh symbol.
You will then hear a message from Mr. Sakamoto, co-creator of the Metroid Series!