Lock's Quest review

Defending your castle just got even more addictive

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Once the timer runs out, Lock enters Battle mode. The waves of enemies start coming in, and you take control of Lock. In Battle, you’ll balance the upkeep of your fortifications with actually fighting the Clockworks. Tapping an enemy makes Lock auto-attack it, and by following some simple touch-screen prompts, you can score some bonus damage. Between running around repairing walls and turrets, trying to out-maneuver Clockworks and the simple-but-fun touch-screen battles, Battle mode is seriously action-packed and a ton of fun.

But Lock’s Quest is just too damn fast-paced for the fussy controls to get annoying enough to really kill the fun. Lock’s Quest never gets stale or repetitive, with constantly changing mission objectives and the addictive back-and-forth between defense planning in Build mode and the fast-paced fisticuffs of Battle Mode. You’re constantly thrown new goals and new gameplay styles in small, meaty, minute-sized chunks. So even if it’s a little rough around the edges, Lock’s Quest always stays interesting and unique enough to make it a relentlessly addictive experience.

Sep 26, 2008

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GenreRole Playing
DescriptionEven if it's a little rough around the edges, Lock's Quest always stays interesting with intuitive touch screen controls, twist-filled wartime drama, low-tech but charming 2D graphics and inventive gameplay.
Platform"DS"
US censor rating"Everyone"
UK censor rating""
Alternative names"Lock Nation","Construction Combat: Lock's Quest"
Release date1 January 1970 (US), 1 January 1970 (UK)
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