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Available on: Xbox 360, PC

Left 4 Dead

A terrifying redefinition of co-op gaming that will have you drenched in blood, sweat, and tears

Words: on November 17, 2008

Rescue is here - after a long, bloody battle with countless zombies, you and three fellow survivors have made it to the rooftop of a ravaged hospital, where a helicopter lands to evacuate you to safety. In a blaze of gunfire and guts, you and two of your companions fight your way to the helipad and climb aboard the chopper, but the fourth member of your team is wounded and limping behind you. At the last second, a snake-like tongue shoots out from the darkness, wraps around him, and drags him kicking and screaming back into the grasp of the horde.

You have a choice to make: do you leave the chopper, endangering the lives of the rest of the team, to attempt a rescue? Or do you cut your losses, tell yourself you couldn’t have saved him, and try to ignore the horrible sounds of a swarm of flesh-hungry zombies tearing him limb from limb? The essence of gaming has often been described as “a series of interesting choices,” and this is easily one of the single most interesting choices I’ve ever faced.

Left 4 Dead is based on the same plot as those of nearly every zombie horror film ever made: as one of four survivors of a devastating zombie apocalypse, you must get from point A to point B in one piece in order to escape, but between you and your goal is an army of hungry zombies. L4D pays homage to its inspirational source material with movie poster-style loading screens and end-of-round stats that roll like credits. The four campaigns each average a little over an hour in length; they’re designed primarily to be played in co-op mode with three other players over Xbox Live, but you can play them all in single-player mode along with three AI-controlled survivors.

Each campaign begins with the four survivors in a “safe room” stocked with weapons, ammunition, and medical supplies, and equipped with a reinforced zombie-proof door (and a barred window that a zombie arm can reach through, groping around for a victim). The moment you unlock the door and step into zombie-infested territory is a good time to unlearn everything you know about playing squad-based shooters, because in L4D, to lose sight of your teammates is to invite doom.

The battle for survival is fast, bloody, and terrifying in a way so few “horror” games are. Swift-moving 28 Days Later-style zombies charge at you from everywhere and anywhere, attempting to grab a chunk of meat. L4D’s “Director” AI is remarkably effective at keeping you on your toes by spawning zombies in different, unexpected spots, giving you only a few moments to regroup between waves. The effect is seamless; while you will often be attacked by zombies coming from an area you’ve already swept clean, which makes no logical sense if you stop to think about it, there is little time for reality checks, and you’ll be too busy enjoying blasting zombie heads off to care, anyway.

Maybe it’s because there haven’t been many good co-op-focused games up to this point, but this is the first time I have felt that I truly needed to act as part of the group in order to succeed. In most other team-based games (Counter-Strike being a notable exception), a “team” is a loose association of players who can run off and do their own thing if they want, and if they get killed, they just respawn and repeat. In L4D, respawning isn’t a right, it’s a privilege - get taken out and your teammates will have to find another survivor locked up in a closet (you, placed by the Director), or else you’re stuck in spectator mode until they reach the next safe room. Survivors are quite durable, though, and can be helped back up by a teammate even when their health is knocked down to zero a few times, so you don’t spend too much time in the penalty box.

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Left 4 Dead

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Platforms:

Xbox 360, PC

29 comments

  • R38P3R - December 7, 2008 5:31 a.m.

    I personally got enough out of the demo.
  • sourmoomoo95 - November 25, 2008 3:04 a.m.

    i bough the game its awesome playing as a tank in multiplayer :D did you know that at the end of the no mercy campaign the chopper pilot after he picked you up and you escaped "i just did a ground pickup and now i don't feel too good" then he starts growling like a zombie lol they cut it cuz it ruined the sence of accomplishment from surviving
  • Tymiegie - November 21, 2008 5:21 a.m.

    I really don't think not having character customization for this game matters at all. Is it really a complaint that you don't get to customize characters like Gordan Freeman? The only two versus maps is very perplexing though and I hope a patch is in the works. I really hope this game gets great DLC support with new campaigns and yes, a chainsaw and especially a flamethrower would be awesome!
  • GaMeZ4LiFe - November 21, 2008 2:53 a.m.

    I have been checking into this game for a few months now and it is clear to me that this is going to be a fun game. Must buy in my opinion.
  • MrMuffinMan - November 18, 2008 7:57 p.m.

    "No character customization"? What kind of a complaint is that? Did you just make it up because you couldn't come up with anything else? WHY would you expect customization in this game? The characters have personal lines that they say - in their very own voices - directly to other characters. Don't you think that's more important? Besides, people are definitely going to make tons of skins, this being a Source engine game and all. On the subject of Source, anyone who's doubting the lenght, consider that there will be many custom, fan-made campaigns as well. And obviously Valve will add more to the collection as well.
  • ineedaweapon - November 18, 2008 6:18 p.m.

    The demo was indeed very fun, however, the fact that it's only 6 hours or so might put me off getting it just yet. It's for the same reason I haven't bought CoD:WaW yet. I only have so much money, and I want a game that's going to last.
  • GodlikeApe - November 18, 2008 2:03 p.m.

    Nah, not scary at all. But so freaking fun. Wish I had money to get this, it's easily the most fun out of all the recent 'AAA' titles released. Reminds me a lot of Painkiller, but with less awesome guns, but more awesome scenarios. So it's balanced out kind of. But still... A GUN THAT SHOOTS SHURIKEN AND LIGHTNING!
  • MobstahLobstah - November 18, 2008 11:20 a.m.

    When I played the demo of this, I thought it was more funny than scary. Well, whatever, still a great game. :D
  • Maxstats69 - November 18, 2008 6:59 a.m.

    Yeah, maybe their lack of character customization was done on purpose. DLC is almost guaranteed for this game.
  • Defguru7777 - November 18, 2008 2:54 a.m.

    I'm on the fence about this. I really like single player over multiplayer.
  • S1ightlyParano1d - November 18, 2008 2:51 a.m.

    Third! I WANT this game. The demo was epic.
  • Gunit3031 - December 2, 2008 12:17 p.m.

    This game is awesome...
  • Moosebomber - November 27, 2008 3:57 a.m.

    at defguru whats the diffrence? singleplayer is about the same as multiplayer, except without a whole lot of teamwork.
  • Jimmyjammy - November 19, 2008 7:23 p.m.

    Hah! I beat you to the top of the page EA ad bar. Try and get me to preorder NFS undercover will ya? In other news, I have never played a demo as much as I have the L4D one. Plus it's Valve, Source and has fast, crazy zombies. So what can go wrong?
  • bron1417 - November 18, 2008 8:52 p.m.

    game looks friggin epic i want this game i dont care if i have to play single player.
  • Nitemarish - November 18, 2008 4:25 p.m.

    One time (in the demo) the Witch was sitting right in front of that door switch... what the shit? I just got pissed and threw a molotov at the bitch. Everyone died... Brilliant game, though!
  • S1ightlyParano1d - November 18, 2008 2:56 a.m.

    Sacrificing yourself for the the good of the team always feels good, being the hero and all. Shame this isn't in the PS3, oh well. Here's hoping for DLC Maps, characters and guns!
  • drummerteenX - November 18, 2008 2:29 a.m.

    Second! This game looks to be quite awesome. Gotta have live to really enjoy it though.
  • Gameward-Bound - November 18, 2008 1:32 a.m.

    first :D
  • JohnTheFisherman - April 28, 2009 11:13 p.m.

    such a great game, the co-op is just too much fun

Showing 1-20 of 29 comments

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Excellent
YOU'LL LOVE
  • Incredibly tense gameplay
  • Versus mode multiplayer
  • Extremely replayable
YOU'LL HATE
  • Only two versus campaigns
  • No character customization
  • No explicit story
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More Info

Release date: US
Nov 17 2008 (Xbox 360, PC)
UK
Nov 18 2008 (Xbox 360)
Nov 20 2008 (PC)
Available Platforms: Xbox 360, PC
Genre: Shooter
Published by: Electronic Arts
Developed by: Turtle Rock Studios
ESRB Rating:
Mature: Blood and Gore, Intense Violence, Language
PEGI Rating:
18+
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