KORE - first look

Oh dear. We’re only one sentence into KORE’s accompanying PR prattle and we’ve already found a ‘kooky’, an ‘insane’ and a – gulp – ‘zany’. The alarm bells skip ‘going off’ and go straight to ‘explode’. The item bringing out these most dreaded of adjectives? That would be the titular KORE vehicles/suits. Think Mario meets mechs and you’re nearly there. The KORE suit emphasizes certain qualities of its wearer, but in a twist – we’d go as far as saying it’s a ‘zany’ twist – the suit is home to not one, but three creatures: Pixie, Madboy and a dog called Rex. Three different skill sets equals three takes on this cybernetic costume. Hilarity might just ensue.

We’re promised innovative gameplay “designed for Wii”, so maybe some well-implemented controls will elevate this above mediocre. The trio of personalities gives it a basic hook – one can climb, one can smell objects and the other is Fisty McPuncherson – but Snap Dragon shouldn’t ask a gimmick to carry KORE. As Banjo Kazooie and Rocket: Robot on Wheels showed, inventive characters are nothing without platforming feats and rainbow vistas. Make it so, Snap Dragon, you zany funsters.

Nov 7, 2008