Killzone 2 – hands-on

All too quickly our armor was blown off and the little guy sitting in the tank turret bit the dust. Spying another scripted event, we jumped onto the tank, taking control of the armoured beast. As you would expect, controls follow the Battlefield template, the left stick moves the tank, the right stick controls the camera, and R1 and R2 fire missiles and machine-guns respectively. The arcing tracer fire from the machine-gun looks incredibly realistic and like the guns in general, feels accurate when strafing; groups of Helghast in overhead gantry positions flailed satisfyingly as we sprayed hot orange bullets in their direction.

There are question marks over the level of scripted events. Guerrilla are masters of setting up the blockbuster set-piece battle, but is that enough? Can Killzone 2 better CoD4 online? The Badge system that enables you to customise character set-ups, creating hybrids of familiar classes such as Scouts, Engineers, Medics, etc. could prove revolutionary. And then there’s the four-player co-op campaign to look forward to. Now that really could be something special.

Sep 4, 2008

Ian Dean

Imagine FX and Creative Bloq editor Ian Dean is an expert on all things digital arts. Formerly the editor of Official PlayStation Magazine, PLAY Magazine, 3D World, XMB, X360, and PlayStation World, he’s no stranger to gaming, either. He’ll happily debate you for hours over the virtues of Days Gone, then settle the argument on the pitch over a game of PES (pausing frequently while he cooks a roast dinner in the background). Just don’t call it eFootball, or it might bring tears to his eyes for the ISS glory days on PS1.