If you were looking for
Infinity Blade II this week, we’re sorry to disappoint, but that’s only because
we’re putting up a proper full review of it next week. In the meantime we're scoping
out Spy Mouse HD, which takes Flight Control's unique line-drawing mechanic
into stealth-action terrain, as well as Feed Me Oil, a game which came out a
while back, but one which we didn’t want to pass up covering since it’s a
wonderful, unique entry you shouldn’t miss.
Game: Spy Mouse HD
Price: $2.99/£1.99
Size: 106MB
Buy it now from the iTunes store: US / UK
Spy Mouse HD developer
Firemint is one of the safest bets in the iOS market – that's why EA picked
them up earlier this year – thanks to the smashing success of original
franchises Flight Control and Real Racing. Upon first glance, Spy Mouse seems
like another surefire winner, as it takes Flight Control's line-drawing
approach and puts it to surprising new use: controlling a mouse as he collects
cheese by stealthily avoiding feline guards and utilizing the environments and
items to stay alive Metal Gear Solid-style. Seriously. It's a smart idea, and
the core mechanics are fine; plus, the animation is some of the best we've seen
on the App Store.
The campaign evolves
steadily across 72 stages, introducing cat-distracting items like televisions
and yarn balls, tricky boss battles, and pipes, switches, and mouse holes to
shake up and complicate the common levels. Spy Mouse has all the bullet points
you'd expect from a fantastic iOS title, and certainly seems like a well-considered
experience at first. However, as the game stretched on, we found ourselves
frequently annoyed by the overpowered cats, which are often much faster than
your helpless rodent, and later can take back your stolen goods or hit you with
projectiles from across the stage. It comes to a point where some missions
become laborious tasks where you have to frantically collect and store each
item individually to survive, rather than relying on stealth to get around with
style.
While those niggles ended
up hurting our overall opinion of the game, it's hard not to admire Spy Mouse for
what it does right: it's easily learned but often clever, offers up a pretty
sizeable amount of content, and is one seriously attractive 2D release. And in
a nice touch, it's just been updated with a holiday skin for a little seasonal
flair. The iPad-specific HD version isn't markedly different than the earlier
iPhone release; and considering the difference in price ($2.99 on iPad vs.
$0.99 on iPhone), there's no built-in reason to spend more if you have both
devices handy. Just be prepared for the wave of frustration that starts
building after the early stages.
Game: Feed Me Oil
Price: $.99/£.69 or $1.99/£1.49 (HD version)
Size: 15MB/31MB
Buy it now from the iTunes store: US / UK
Using the provided tools, take the oil spilling out of the
pipe and get it directed to the correct spot. It’s pretty much as easy as that
in Feed Me Oil, an inventive puzzle game that’s been out for a while. Drawing
inspiration from The Incredible Machine and World of Goo, this fantastic
physics-based puzzler provides plenty of mind-bending levels and features some
of the most addictive gameplay to be found on the platform. Yes, even compared
to Angry Birds.
While it starts off simply enough, with the oil coming out
of a pipe in the top of the level and easily being rerouted with a few
well-placed platforms, things quickly descend into utter madness. Within a few
levels you’re given a handful of platforms, several windmills, a fan (that can
blow the oil in any direction), and a magnet (that pulls the oil towards it). The
pipe is on the bottom of the screen, the oil needs to pass through a red filter,
and there are two switches it needs to hit first. See what we mean?
New items are constantly
thrown into the mix that would make it easier if not for the constant stream of
hurdles that need to be leaped in order to get the oil safely to its
destination. Once the game’s 45 levels are finished there are a few bonuses that
can be unlocked by beating puzzles with fewer than the maximum number of items,
but it definitely feels like there is limitless room to expand. Originally the
biggest knock we had against the game was its length, but since its initial
release new levels have been added, so it’s absolutely is worth the price.