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Grand Theft Auto: San Andreas review

Explore a state and enrage your parents

The PC version is easily the best, so long as you've got a beefy-enough machine. Not only are the graphics improved over the console versions, but you can create a custom radio station from MP3s, and a handy replay feature lets you relive the last 30 seconds or so of stunts and destruction. You can also download user-created content that brings new vehicles, weapons and assorted phenomena to the game.

GTA: San Andreas is possibly the most ambitious game ever attempted, but that doesn't make it great. What doesmake itgreat is that it actually delivers on nearly everything it promises while still being fun to just pick up and play. Packed with enough stuff to keep even hardcore gamers busy for months, San Andreas is the ultimate time-waster for those old enough to play it.

The PC version is easily the best, so long as you've got a beefy-enough machine. Not only are the graphics improved over the console versions, but you can create a custom radio station from MP3s, and a handy replay feature lets you relive the last 30 seconds or so of stunts and destruction. You can also download user-created content that brings new vehicles, weapons and assorted phenomena to the game.

GTA: San Andreas is possibly the most ambitious game ever attempted, but that doesn't make it great. What doesmake itgreat is that it actually delivers on nearly everything it promises while still being fun to just pick up and play. Packed with enough stuff to keep even hardcore gamers busy for months, San Andreas is the ultimate time-waster for those old enough to play it.

More Info

GenreAction
DescriptionA hell of a lot of fun, even when the cops are chasing you around town.
Franchise nameGrand Theft Auto
UK franchise nameGrand Theft Auto
PlatformPS3, PS2, Xbox, PC, GBA
US censor ratingMature
UK censor rating18+
Alternative namesGTA: San Andreas, Grand Theft Auto: SA, Grand Theft Auto: SA
Release date8 October 2005 (US), 29 October 2004 (UK)

ABOUT THE AUTHOR

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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