The only question remaining is one of experience. FEAR was built by Monolith - an experienced shooter developer that raised the bar and our expectations. Extraction Point is in the hands of a team more used to creating (admittedly excellent) strategy games, such as the Kohan series.
An action game like FEAR lives and dies by its levels - where the enemies jump out from, where the ammo packs and doors are. It's choreography, where the ballerinas are armoured automata, the music is the sound of bullets, and the grand finale is not a heart-wrenching kiss, but a boss battle. At least we know the team has nailed the conductor's baton.
Above: The mini-gun is insanely powerful. Go into slow-mo and the room fills with a mist of blood