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Why Japanese RPGs Suck

11 problems and smartass advice on how to fix them

Words: Paul Ryan, GamesRadar US

Spending a childhood playing JRPGs has given me a great respect for them, but I'm not a child anymore and the games haven't grown up with me. I can't help but feel let down by almost every new game that fails to evolve and consider something new - say, having a hero who doesn't use a sword (gunblades count as swords).

Through the years, I've become mature, wiser and incredibly good looking, while JRPGs still have the same happy-go-lucky idiots running headlong into the same obvious fortresses of evil. Before you start moaning about how a great formula is great because it can endure the test of time, read my reasons that JRPGs suck. After that, go ahead and gripe if you think fixing these concerns wouldn’t make JRPGs even better (babies).

The only time it's appropriate to find 12 gold coins and a potion after a battle is when you’ve just defeated a group of potion-sellers. But does that ever happen? No, but take down a pack of wolves or an alligator and you're bound to find leather armor, a gem of fire magic and enough gold to start a college savings fund for the little alligator orphans you've just created. The obvious question is: what were the animals going to spend that money on? When you figure that out, ask yourself: where were they hiding those 12 gold coins?

Quick fix: This one's not very hard to figure out. If you're fighting a guy who fights by throwing fish at you, he should drop some fish. If you fight a fish, it should drop nothing but scales and fish meat. Fish don't carry manufactured goods.

In a perfect world: Instead of collecting gold from enemies, I'd like to be able to saw off the heads of everything I kill, tie them all together in a long chain and drag it around to freak people out. This is better than collecting gold from dead animals, because it at least makes sense in that everything I fight has a head. Well, except the things that don't.

Worst offenders: Outside of an MMO or two, if you can get loot from fighting, the game does this. Go ahead, think about it for awhile and see if you can find more than one exception.


 
5 Comments
Order Comments: Newest First | Oldest First
Telekinesis  - 1 year 1 month ago 
I think the worst offender is Kingdom Hearts 2 for the most gratuitous use of cutscenes, I actually stopped playingg the game all together because they broke up the action so badly and made the game incredibly boring...kill 3 guys, cutscene, every door, cutscene, every screen change, cutscene.
cultofbananas  - 1 year 10 days ago 
So the random encounter haven't been tweaked or molded at all, yet you admit that Final Fantasy 11 and 12 don't HAVE random encounters. k.
thochaos  - 1 year 21 hours ago 
I agree with the random encounter thing. I also hate the emo characters Square likes to have in their games. But the worst one for me is the party limit for the exact reasons pointed out. Imagine the damage you could do in a game like Shining Force if all of your crew could help out in battle? That would be so much better.
Hakusato  - 5 months 13 days ago 
The random encounters.

OH GOD THE RANDOM ENCOUNTERS I HATE YOU SQUARE -foam-

This is actually why I LIKE Xenosaga and Chrono Trigger. You can see the monsters coming and actually AVOID them.
Vader999  - 2 months 9 days ago 
Well there is one RPG/action game where the bad guy wins. The Dark side ending of Force Unleashed has you, the guy who single handedly defeated three powerful Jedi masters and their armies, blew up an imperial warship, fought through four heavily armed Imperial Bases, and defeated the Chosen one of the Force Darth Vader himself, ending up being tossed aside by the Emperor's Uber-Force lightning and having your girlfriend's ship being slammed in your face by the same megalomaniac, and afterwards he turns you into another Darth Vader and for the Emperor, life goes on without a hitch........
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