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Warhammer 40,000 Online

Bloody futuristic warfare spills over onto the internet

Words: Dan Stapleton, PC Gamer US

PCG: What kind of classes will be offered? The table-top game boasts the line: "in the future, there is only war." But will there be non-violent, "social" classes as well?

Joe Madureira: We have a ton of classes planned, but honestly, the final classes will only be cemented once we’ve tested them a bit, weeded out any overlap or redundancies, balance issues, etc. As just about everyone knows, class balance and fun group dynamics are some of the trickiest, and most important aspects of the MMO genre. While characters will be able to take part in non-violent actions in the game (social activities are vital to the success of an MMO), there won't be any characters that advance completely outside of combat. It just doesn’t fit in with the vision of the Warhammer 40,000 universe.

PCG: What are the player customization options? Can a player design their own Space Marine Chapter or Ork Clan?

JM: We have a very robust system for creating distinctive looking characters - and of course, it wouldn’t be Warhammer 40,000 without tons of stuff hanging off your character, including weapons, scrolls, chains, books, medals, and what have you! I hate to say this without showing images to back it up, but I feel like we are going to have the coolest looking characters of any MMO, ever. Of course that isn’t all that hard to achieve being that everything in Warhammer 40,000 is over-the-top badass! Once we begin releasing images, feel free to call me on that remark.



PCG: What kinds of NPCs will the player encounter? Will we see the Fat Bloke?

DA: We want to build a Warhammer 40,000 world that extends beyond the battlefield. This will involve cities (of all scales, types and sizes), exotic alien temples, Chaos shrines, deserted battlefields, mysterious ruins, ancient structures, drifting hulks in space, etc... Warhammer 40,000 is a universe filled with mystery - where the unknown lurks around every corner, ready to kill you.

Warhammer 40,000 is also a universe filled with history - you get a sense that the stars have been tread countless times, by forces beyond imagining. This is what makes it such a great place for adventure and excitement - but it also makes it a cruel and remorseless place where a single man is less than a speck in an ocean of stars. However, those that manage to make their mark in such a time and place are all the more remarkable for it - and that's where our players come in.

As for NPCs, all these fantastic locations will be brought to life with a wide range of NPCs: Imperial citizens, Chaos sycophants, xenos (40k for alien), Daemons from the warp, Eldar craftsman, oge raders, ancient killing machines, etc... I could go on forever.The point is, the game will be filled with NPCs both ready to help you and kill you.

PCG: Will players be able to control vehicles?

DA: This isn’t something we are willing to talk about at this point, but let’s just say that we are well aware of the importance of vehicles in the Warhammer 40,000 universe.

PCG: How much involvement has the Games Workshop staff had in the making of the game?

DA: Games Workshop is the master of Warhammer 40,000, they have spent decades building up, what I believe to be one of the best science fiction IPs of all time. The job of translating that IP into an MMO setting is largely left up to our team, but Games Workshop does a wonderful job of providing us all the appropriate feedback and information to ensure that what we make remains true to the universe they have created. As an avid fan of the setting, I wouldn’t want it any other way.

PCG: What kind of missions can the player look forward to playing solo or with parties?

JM: We’ll have a large number of solo, party, and PvP missions. We are not going to try to force grouping, as some games have tried to do - that’s just annoying. MMORPGs are about giving the player options, and that means letting them play the game how they want to. Though, while it will be possible to solo for the life of your character, you’re definitely going to want some buddies watching your back in some of the missions, especially the PvP ones. Yes - there will be PvP and bloodshed. After all, this is Warhammer 40,000 - and there is only War!!!

May 7, 2008

 
13 Comments
Order Comments: Newest First | Oldest First
Litherous  - 8 months 27 days ago 
will we see the big characters like marneus calgar, logan grimnar etc....and with space marines will they do the different chapters because they havent properly done it in Dawn of War....i want to see things like wolfen in space wolves, the crusader squads in the black templars?
DA-Librarian  - 7 months 27 days ago 
To hell with the Space Wolves, I wanna see Dark Angels Deathwing, the craftworld Alaitoc Rangers, or the Thousand Sons Spireguard.
Zavadiel  - 6 months 29 days ago 
Where can I sign up to do beta testing on this game?
DreadWolf  - 6 months 28 days ago 
Having different chapters and sects is important but here is a bigger question. Say they do have them, how will that mesh with class advancement. Think about it this way, in cookie cutter space marine terms you start as a scout and earn brotherhood, but in the space wolves you start as a blood claw and their scouts are considered elite. Even more puzzling is how basic progression will work when there certain achievable positions that are permanent in 40k lore. For instance the dreadnought. It would be awesome to stomp around as a dreadnought, killing with heavy weapons and massive power weapons, but if you stay true to lore, once you are a dreadnought, you are always a dreadnought. You could just simply not have dreadnoughts, but then you would have to remove the other races representations of it, i.e. Ork Dreadnoughts, Chaos Dreadnoughts, and to some extent Tau Crisis Suits, Guardsmen Sentinels, and of course Eldar Wraith Guard. Having said that, I don't think vehicles will find there way into this game except in special areas or driven by NPC's. Making this game capture the lore and scope of 40k must be a challenge indeed, but I think the hardest part for the team is going to be meeting the expectations of the fans.
8run8  - 6 months 26 days ago 
I was really hoping for a mmoFPS. Since thats clearly not the case and from what i've read here. This sounds alot like a glorified remake of Tabula Rasa and if they allow Mythic to mess up their game (With crappy servers) like they did with WAR: Age of Reckoning, this game will be just as short lived.
Esquire  - 6 months 1 day ago 
This has the potential to be a lot of fun. I can't think of another game that sounds quite like this and probably an MMO with guns is better than one that is primarily melee based because there won't be so much confusion with mobs of players attacking each other at close quarters. It should encourage more tactics using the terrain to give an advantage in combat.
Esquire  - 6 months 1 day ago 
Regarding the comment,

"Once you are a dreadnought, you are always a dreadnought."

I think the fact that you can normally die and be reincarnated in an MMO answers this question.
Darkdingo  - 4 months 10 days ago 
I want them to make you Start OUT as an Ork or Grot not be like what they had in Warhammer MMO "Orc of the Bloody Sunz clan" also give us Player bases/houses and make it like SWG when you can take auto aim off plz plz plz plz
RedOutlive10  - 4 months 9 days ago 
Hey finally someone trying to inject new blood on this genre. Even though Warhammer 40k ain't entirely original, I am sure I speak for many when I say we are fed up of lame generic fantasy IPs and mechanics clones. But then, Vigil... oh well.
lopsidillian  - 4 months 8 days ago 
I just want to see like some really cool graphics. As long as the game isn't completely retarded and boring...i'll love it, i love DOW and i'm excited to see this! The biggest trouble i see in this game is that its an MMORPG with guns. I don't see how that is gunna work cuz i mean if you are like trying to attack someone and someone else comes up and just owns you with a sniper from somewhere in like jupiter..that wouldn't be fun.
Shockforce  - 4 months 3 days ago 
well Lopsidillian, the guns will be balanced. It's an MMO, characters will have armour etc, possibly shields like in Hellgate London. If there are sniper rifles in the game, they'll probably be balanced with a longer cooldown between shots or something, and only a crit would outright kill a player, which is normal for some MMOs (eg. cloth wearers in WoW).

I hope we'll have some form of mounts (bikes, knarlocs, wraiths etc), and racial Auction Houses and banks. Hopefully the gun targeting will be like Hellgate, where its free to shoot anywhere, not auto-aimed, and vehicles could be approached as in WoW PvP battlegrounds, although there are mixed opinions on that, and I know a lot of people hate WoW and don't want a copy. They've got to stay true to the background and the original tabletop/DoW fans, not give way to the wants of general gamers, which they seem to be doing so far.

One thing tho @ darkdingo, I'm not a fan of player houses/guild halls like in Age Of Conan, Runescape etc. Theyre pointless, and, with the amount of guilds that pop up in MMOs, it could just get annoying, or desolate/underused.

But that's just my 2 cents. Sorry for the essay guys =)
lucius184  - 3 months 20 days ago 
here is a good idea for "guilds", you get to start chapters and whatnot, choosing the armor color and such at the very beginning, and the guild leader would be the chapter master and would get distinctive armor peices to identify them as chapter masters.
wd200888  - 1 month 29 days ago 
how about:

1)choose your race and gender (human, eldar, ork (eww female orc...))

2)choose your backstory (sort of like 'mass effect' but more options to reflect scale of game)

3)play a couple of tutorial missions (getting you aquainted with melee, ranged, abilities & items. 'fable' comes to mind)

4)something quest related happens that you use to define your faction/class/"talent points" if they have them (eg. spacemarine/assault marine, guardsman/sniper, tau/firewarrior)

5)short "X years later" cinematic, your in the game ready to start developing your avatar...

i know its not really cool to predict how a game will turn out or go around saying "THIS IS WHAT I WANT!" but with still so much mystery around this title, its hard not to speculate on what the developers are doing behind the scenes.
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