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Evolution of the tree

... and 14 other everyday objects we take for granted in videogames

Words: PSM3 UK

You don’t know how good you’ve got it. With the latest generation, you’ve got one of the most sophisticated pieces of technology in the world sitting under your television (or sitting on your desk), obediently pumping out hundreds of thousands of polygons a second and making trillions of calculations, all so you can sit there grunting about how the draw distance isn’t that great, or how the characters’ faces aren’t that well animated. Well, it’s time for a history lesson.

Over the next few pages we’ll be looking at gaming’s unsung heroes – objects like rocks, puddles and, er, breasts – and how they’ve changed over the decades. After you’ve witnessed the horrors within, you’ll never complain about graphics again. Well, not much. You’ll thank the stars your character has a fully animated face, however wonky, and more than three pre-set animations. You’ll skip merrily through the battlefield gazing at 3D barrels, thankful they no longer look like grey, pixelly potato croquettes. You’ll gaze (even more) longingly at Taki from Soul Calibur’s jiggling breasts, overjoyed at the fact that… well, you get the idea. Let’s go.

The humble tree

  Horace Goes Skiing, Sinclair Spectrum, 1982
This tree is blue. Could the developer have, at least, made them green? Even the trunk is blue, but hey – who needs realism? Anyone looking at this picture will understand it’s a tree, so scratch ‘one’ for games – the 8-bit graphics have clearly done their job. Still, this is the videogame equivalent of cave drawings.

 

Sonic The Hedgehog, Sega Genesis/Mega Drive, 1991
The 16-bit consoles could afford more colors and bigger tiles for sprites, but they usually looked as convincing as a flat, pixilated picture of a tree could. However, artistic license enabled Sonic Team to create stylized palm trees that still look superb, with pseudo-3D hints and bold slabs of color. A giant leap forward.

 

  Virtua Racing, Arcade, 1992
Now we’re getting somewhere. While clearly not as detailed as the previous example, in Virtua Racing trees finally planted their roots in fast-moving, true 3D. OK, so it’s just a green pyramid with a basic slab of brown trunk, but you can almost smell the virtual pine freshness from here. Mmmm.

  Super Mario 64, N64, 1996
Not 3D, but this tree is a convincingly-shaded, playfully toy-like 2D sprite. It almost looks as if it’s been modeled in clay. Being flat, the sprite would move depending on where the camera was facing, but considering this was the first truly free-roaming 3D world, we could forgive the foliage’s technical shortcomings.


The Elder Scrolls IV: Oblivion, PC/360/PS3, 2007

Thick, gnarled trunks, dense, wafting foliage and a full reaction to weather make Oblivion’s trees the finest examples in gaming to date. If someone had told us this was an in-game shot in 1982, we would have said... well, nothing actually. But we would definitely have choked on our Farley’s Rusks.


 
60 Comments
Order Comments: Newest First | Oldest First
Amnesiac  - 1 year 1 month ago 
Uh...fascinating?

Oh and...15 PAGES!?
sbghost64  - 1 year 1 month ago 
interesante, muy bien, todos los fotos son estupendos, hay muchos paginas
mertor3190  - 1 year 1 month ago 
This goes to show you, its the small things that matter
ELpork  - 1 year 1 month ago 
I'm so happy Black made the Gun's list.
Jimmyjammy  - 1 year 1 month ago 
Trees are one thing that no game has ever gotten right. They always look like shit. I think the only time I was ever impressed by a game's trees was in MGS3, and only at the time it came out.
georgeguy  - 1 year 1 month ago 
MEGA-artical but still interesting
Tasty_Pasta  - 1 year 1 month ago 
Lol! All of the faces are MGS games.
darkmagshin  - 1 year 1 month ago 
7page-!...oh um i mean...15 motherloving pages good god!! motherF@#$%!!
lol im jk, surprisingly elaborate article to say the least
radicle94  - 1 year 1 month ago 
why wasnt the mario hand for SSB on the evolution of the hand
radicle94  - 1 year 1 month ago 
And BF:Bad Company should have gone some where in there maybe trees or walls
Gn4lyfr13dCh1ck3n  - 1 year 1 month ago 
where is crysis in all of this... it looks better than any of the games mention, you can shoo the trees in half, amazing water, and about walls..... you can punch them out... it beats all of these except in fire and boobs...
cricket0  - 1 year 1 month ago 
Uncharted: Drake’s Fortune must have amazing graphics 2 be the best on 3 pages!
drprofessor  - 1 year 1 month ago 
i really liked this article. good job guys.
iluvmyDS  - 1 year 1 month ago 
I am pleasantly surprised, I enjoyed this article.
CandiedJester  - 1 year 1 month ago 
That sort of thing got people very excited in the mid-nineties. But then again, so did Vanilla Ice and Furbies.
-LOL

That was a fun article
Even though it was 15 pages..at least it was mostly pictures. >.<

Oh yeah, and I saw CTR!!
Hah I used to love that game..
I still do.
drprofessor  - 1 year 1 month ago 
sorry bout the double post but.....i liked the article length. it actually didnt really feel much longer than reading a 7 pager and this type of article really needs alot of room. I mean you cant just do 2 or 3 objects, that'd be a waste.
ok nuff bithin lol

again great article guys very entertaining.
bron1417  - 1 year 1 month ago 
long but interesting and it really does make me thankful for what we had back then and now.
TheSuburbiaRuins  - 1 year 1 month ago 
15 pages?! Lawl.
jmac51  - 1 year 1 month ago 
i think that elder scrolls oblivion should have been the best for skies and weather
GoldenMe  - 1 year 1 month ago 
No Crysis? Hahahahahahahahahahahahahahahahaha,
very funny GR.
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