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Down with the goblins - Or how to make MMOs fun again

We rip the genre apart, dig up its foundations, and then put it back together.

Words: David Houghton, GamesRadar UK

What are the hallmarks of the MMO? What are the things that it sells itself on and does better than any other style of game?

If you ask hardcore fans, they’ll tell you that it’s the genre that allows you to be anyone, absolutely anywhere, and do anything. That it’s the one that  most truly lets you inhabit and live the life of another person in another place and time. That more than any other, it brings people together in the social aspect of gaming and lets them share and shape their collective experiences as a group.

Except that it isn’t and it doesn’t. These are all myths of the modern MMO, and the reasons behind them are long-standing and deep-rooted in an anachronistic design philosophy which has stubbornly refused to evolve along with the rest of gaming. The more it claims to do these things, the more its methods show up how badly it fails. A genre that’s missed the point of what it’s supposed to do. That’s the hallmark of the MMO.


 
4 Comments
Order Comments: Newest First | Oldest First
Shotgun_Ninja  - 10 months 2 days ago 
Interesting article. I've never found much use for the MMO genre on the whole due exactly to the reasons mentioned here. I have long pined for the day a GTA-esque game comes along offering online multiplayer that actually works. Bring on APB!
td823934  - 9 months 30 days ago 
How true. I've always noticed the wall between the MMO and the player. When I play WoW, I can tell I'm not a bad@$$ Tauren Shaman.
Sly_Fox  - 9 months 20 days ago 
yea but i havent felt connected to a character in wow since pre bc. All wow is these days is trying to get better and better gear

everything you do in the game revolves around that
jjthesurvivor  - 3 months 4 days ago 
i say that all you have to do is make a realistic, fps zombie- related mmo
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