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Dynasty Warriors 5: Empires review

Going for the record for most sequels in a year


  • The strategy bits are enjoyable
  • If you dig massive battles
  • they're here
  • A few different scenarios to play through


  • Main gameplay is too shallow and dated
  • Every battle looks and feels the same
  • The camera sucks

The "empire" side of Dynasty Warriors 5: Empires is actually pretty cool. Before even entering one of the trademark series battles - you know, where you plow through a sea of enemy soldiers for 20 minutes at a time - you actually have to do a bit of strategizing. Empires requires you to take over every area of the map, building your empire and erasing other warlords from the pages of history altogether.

To do so, you'll have to upgrade your weapons, allocate funds to different types of research, and create alliances with other warlords. Of course, said alliances should only last as long as it takes for you to gather the forces necessary to defeat them. Far from keeping you safe, though, the alliances you strike may also draw you into battles you otherwise wouldn't have fought. It's all about diplomacy mixed with take-no-prisoners politics. It feels like a lighter version of the old Koei - you know, back when all they ever produced were strategy games like Romance of the Three Kingdoms and Nobunaga's Ambition.

On the downside,when you finally get out onto the battlefield, the same problems that have plagued every otherDynasty Warriors title are still there. You spend your time wandering around the battlefield, slicing through rank-and-file enemy foot soldiers by the hundreds while your ownarmy pretty much stands around doing nothing. Allied officers will actually join the fight, but their lackeys are about as useful as yours. If they're not being directly attacked, they're standing still. And yes, your enemies and allies still pop up from out of nowheremuch of the time. There's so much going on in the massive battlefields that there's really no way around this problem.

One problem the developers could and should have fixed ages ago is the practically useless camera. You can't control it, and because it lags behind you so frequently, you'reoften stuck unable to see what's in front of you, or using the real-time map in the top corner of your screen to get your bearings. It's quite irritating.

The biggest problem, though, is that the action is as repetitive as ever. Despite a few special attacks and the ability to issue basic orders to allied officers, Empires' battles still come down to running around and jamming on the attack button for 20 minutes at a time.

More Info

DescriptionThis series needs to innovate faster than it does, but we can't deny the appeal of chopping down hundreds of guys at a time.
PlatformPS2, Xbox 360
US censor ratingTeen
Release date28 March 2006 (US), 28 March 2006 (UK)
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