Dragon Ball Z: Infinite World review

  • 40 characters, a zillion transformations
  • Character customization with capsules
  • Nice new music
  • Ho-hum fighting system
  • Useless story mode
  • No 4p, no online, no inspiration anywhere

The first draft of this review opened with a joke in which we talked about the amazing impression Dragon Ball Z: Infinite World made on everyone in the office, captivating and amazing us. But we changed it to make sure someone from publisher Atari’s marketing department couldn’t rip out just that quote and print it in the game’s ads. You see, the punch line of that opening joke was going to explain that the bit that’s amazing, captivating and impressive is how absolutely, horribly, jaw-droppingly bad Dragon Ball Z: Infinite World is. There have been at least seven other Dragon Ball Z fighting games released on PS2 since 2002 – all of them are far better than this steaming pile.

Like most of its predecessors, Dragon Ball Z: Infinite World is a fighting game. Its roster boasts more than 40 characters, complete with a giant stack of transformations and the now-trademark upgrade capsules. That sounds like a lot until you recall last year’s DBZ: Budokai Tenkaichi 3 had 162 characters.

But we could live with “only” 40 characters if they played well. They don’t. The fighting is boring – how is that even possible with a DBZ game? These mugs can fly through mountains, punch so quickly the eye can’t follow it and morph into more powerful brawlers. About the only thing they can’t do is go ten minutes without a face-melting lightning bolt exploding from one of their bodily orifices.

Yet, this is bland. The arenas are sparse and lame, and you know those big counter-counter-counter moments and massive beam clashes and dynamic special attacks that made other recent DBZ fighting games so playable? They’re all missing. What you’re left with is basic punches, kicks, and the most uninspired Ki attacks ever. What’s that? A fireball? Whee. Call us when you actually notice how kicksauce your source material is.

Oddly enough, you’ll be begging to get back into the boring fighting after only a few missions in the story mode. It somehow manages to take a series that’s all about galactic level combat and decide instead that you’d rather fly through rings, collect some random floating crystal things, and generally just run all over the map between clumsily executed cut scenes. When chasing a monkey down is the highlight of a 100+ mission story mode and two new songs by composer Hironobu Kageyama are the best part of the overall package, you know there’s a problem. Download the tunes and skip everything else.

Nov 24, 2008

More Info

Release date: Nov 04 2008 - PS2 (US)
Available Platforms: PS2
Genre: Fighting
Published by: Atari
Developed by: Dimps
Franchise: Dragon Ball
ESRB Rating:
Teen: Cartoon Violence, Tobacco Reference
PEGI Rating:
Rating Pending


  • gta3mattb - April 26, 2009 3:46 p.m.

    There is nothing wrong with the PS2. It is old, so what? That does not mean that the games are no longer fun just because they are old.
  • scbyfn4evr - November 25, 2008 4:28 p.m.

    Yup, that's what he was getting at. DBZ:IW is awful= LOL PS2 IS TEH SUXX0RZ Or maybe he just meant that DBZ: IW is awful. Hmm.....
  • Jt - November 26, 2008 1:29 a.m.

    thats dissapointing
  • Defguru7777 - November 26, 2008 2:09 a.m.

    Get the fuck off of the PS2!! God! Move on!
  • lewis42025 - November 25, 2008 5:18 a.m.

    HA!!! TAKE THAT PS2!!!
  • fuckau - February 15, 2010 3:28 a.m.

    That Game was perty fun yeah the fighting may by kinda diffrent but it still kicks Budikai tenkaichi 3 Ass
  • edcs - July 31, 2010 7:58 p.m.

    ya i will admit it was kinda lame i thougt it was dbz budikai 3 in a new packge
  • jscriber100 - September 18, 2010 2:14 p.m.

    its nothin special,its like a budakai 3 remake.BY THE WAY,IF U DON"T LIKE THE PS2 DON'T COMMENT ON IT!

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