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Burnout Paradise: Big Surf Island - review

Really like jumps and shortcuts? Always pushing the environment to squeeze out a new stunt? Then you’ll be in your element here. Armed with the virtually indestructible and super-speedy Carson Dust Storm buggy from the off, Big Surf is rammed with more jumps, stunts, hidden areas, billboards to collect and tunnels to explore than the most trick-jammed corner of Paradise City.

In fact, the very moment the game kicks off and you drive across Paradise Keys bridge (the umbilical cord that connects BSI to Paradise City) you’ll see a massive triple jump high up in its superstructure, and your first thoughts will be: ‘I’ve gotta try that!’ You will, and you’ll be whooping like a beered-up trucker at the rodeo when you nail it.

Big Surf's action is split into five preposterously jam-packed regions – Paradise Keys, North Beach, Midtown, South Coast and Perren’s Point. If you don’t fancy sticking to the ATV buggy, there are nine island cars to find (including the Hunter Olympus Governor – tricked out with a stunt-boost system), 15 events (including all new Island tours) to own, a slew of roads to rule, 15 mega jumps and 45 billboards to nail plus 10 new freeburn challenges. That’ll keep you busy.



Checkpoint races give you plenty opportunity to go off-piste to try aerial shortcuts, while it’ll take a Herculean effort not to detour and smash through each new billboard you pass on route to the finish line. You can’t hang a right without spying a shortcut begging to be tried out or a ramp ready to be exploited for more mid-air madness. Our preferred warm-up routine is to head straight to the construction yard and see how many hoops we can jump in five minutes.

The best Paradise DLC yet? Pretty much. BSI unleashes a concentrated Burnout hit with more of the ‘stunt and explore’ stuff you know and love from the Airfield, Quarry and Beach regions of Paradise City in a tricked-out sandbox the size of Downtown. You’ll still want to bash DJ Atomica about the head with his ’board, but you can’t have everything.

Big Surf ticks all the right boxes and pushes your Burnout buttons longer and harder with a ton of jaw-dropping stuntage and challenges over a fresh-feeling, yet familiar selection of tracks, with subtle surround effects and Adam & The Ants’ Stand and Deliver on the soundtrack. Your money or your life? Both, surely.

Jul 23, 2009

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10 comments

  • allthegoodnameswheretaken - July 24, 2009 12:52 p.m.

    Didn't this come out quite awhile ago?
  • Amnesiac - July 23, 2009 7:45 p.m.

    All DLC reviews are listed under features. Why? Probably something to do with the fact that they are add-ons and not full games, I'd guess, but I couldn't say for sure. I don't think it has anything to do with not being an in-house review since a lot of the reviews posted on GR are not in-house.
  • Jacob816 - July 23, 2009 7:12 p.m.

    @Cyberninja Hmm, I must be an idiot for thinking that a review of something would be classified as a review.
  • Cyberninja - July 23, 2009 7:08 p.m.

    @jacob all dlc reviews are features
  • k9er - July 23, 2009 7:03 p.m.

    damn i wish i had burnout right now
  • KillDrone - July 23, 2009 6:46 p.m.

    Burnout Paradise has really rivaled some of the top games for the longest lasting title...
  • thomashalpenny - July 27, 2009 7:05 p.m.

    @KillDrone what the fuck are you tlkin about?? that jacob guy is clearly right it should be in reviews not features. there are so many pricks on this website.
  • KillDrone - July 23, 2009 7:26 p.m.

    @Jacob816 I'm speculating, but it might be because the review isn't in house.
  • loonyman978 - July 23, 2009 7:18 p.m.

    I thought the DJ guy was quite funny myself... and saying there's distractions during the events is a pretty lame excuse. Do everything before you start racing
  • Jacob816 - July 23, 2009 6:55 p.m.

    A. Way to be timely. B. Why is this listed as a feature?

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