GR: Is this your first time working on a game?
AR: It isn’t actually. I worked on that Mortal Kombat game from a few years ago called Mortal Kombat vs. DC Universe.
GR: Do you know if there’s ever been any offers in the past to put your comic work into a game?
AR: I should have a good answer for this because I think it has happened. I have been involved in video game related stuff that uses comic characters that haven’t necessarily gotten off the ground, like turnaround art for things that didn’t end up getting finalized.
GR: Based on his skills and abilities, the Assassins seem like a pretty good match for Batman. Who do you think would win in a fight?
AR: (Laughs) Well I would hope Batman’s years of experience would give him an edge, but this guy does kill people so he’d be hard to catch.
GR: Did the colonial setting of Assassin’s Creed III really interest you?
AR: I think it really enriches this design. I think it’s extremely cool that the character is a Native American in the time of the Revolutionary War, particularly at the time we had a colonial America. It’s a very anarchistic take on the Assassin’s Creed concept, and there’s a lot that people can take out of that. And it’s very cool to have a Native American hero in a game.
GR: One more question: Would you ever be open to the creation of games based on your works like Marvels or Kingdom Come?
AR: I’ve been reticent in the past to see some things of mine adapted into other media, just because I’m aware of where the limits are to some degree. But the worry I had is stuff of mine being interpreted into, let’s say, animation, because that would be more of a two-dimensional breakdown of what I did. When I think about it as related to video games, the work that I do would be a complete fit with the cutting edge standards of video games like Assassin’s Creed III. I’d be thrilled to see stuff of mine like Kingdom Come. Marvels, or Earth X adapted into the world of video games.