Armored Core 4 - first look
Run! That giant robot has a railgun... and guided missiles, and a sniper rifle, and a laser sword...
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
For Armored Core vets, most of the series' strengths and weaknesses seem likely to make the move to next gen. There's still a jaw-dropping opening movie clip, and a random story about war. There are still a nearly infinite number of jigger-able mechs - you can choose from tons of different weapons or body parts, or just occupy yourself giving each limb a different custom paint job. And it's still annoying to constantly have to worry about your mech being too weighed down to maneuver or getting overheated because you strapped on a fourth giga-caliber boom cannon instead of updgrading your boring old radiator.
Also, while this certainly looks nice, just as its PS2 predecessors didn't bury the needle on the sexy-looks-ometer, AC4 won't be mistaken for the gorgeous gore of Gears of War anytime soon. But that's not to say we didn't notice some very nice touches in our taste of the game's 37 total missions - a frozen ocean mission features some chillingly recreated ice floes, and in a one-on-one boss battle in the desert, we noticed heat ripples, impact craters where our missiles hit, and trails left in the sand by the mechs' feet.
It's not all the same-old, though. Things do seem faster, both in pacing and during actual gameplay. While the objectives showed the expected variety - blow up this base full of enemies (parts of the levels are destructible as well, though not all), win this one-on-one fight, escort this vehicle through this hostile area - most of the half-dozen missions we saw could be completed in two minutes or less, making this feel like a more briskly-paced game.
Weekly digests, tales from the communities you love, and more



