Alone in the Dark

After successfully scrambling to an open window and climbing through into a dark hallway, we saw another - not as exciting as cable swinging but certainly noteworthy nonetheless - example of how Carnby will be able to utilize many of the items he comes across - in this instance a standing lamp, which was used as a makeshift flashlight.

Items that Carnby holds are directly controlled using the analogue stick, so the lamp can be pointed exactly where it needs to be or can, if desired, be swung about as an improvised cranium-cracking weapon.

Because the lamp is plugged into the wall, it's only as effective as the cord is long - stretch it too far and the lead pops out of the socket, making the lamp useless as a tool for lighting up spooky dark corners. Unfortunately, realism - like the cord - didn't stretch so far as to allow Carnby to simply plug the lamp back in. Oh well, one step at a time.

We're suitably impressed by what we've seen of Alone in the Dark - it promises to be actioned-up to the eyeballs with some genuinely cinematic and adrenaline milking set-pieces - but what we're really itching to see is some of the horror that the game's 'something has escaped from the afterlife' storyline hints at.

If Eden can do bowel-loosening paranormal sequences as well as it can do burning building bits, then we're guaranteed to be in for one hell of a ride.

Matt Cundy
I don't have the energy to really hate anything properly. Most things I think are OK or inoffensively average. I do love quite a lot of stuff as well, though.