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86 comments

  • gopher1369 - January 7, 2014 12:26 p.m.

    The first? The 1999 Alien Vs Predator game by Rebellion says otherwise.
  • RayPaw - January 7, 2014 2:02 p.m.

    The 1990 Contra-style Aliens arcade game was pretty great back in the day!
  • Moondoggie1157 - January 7, 2014 12:13 p.m.

    ***for the record, my comment was directed at the Buzzkills in the comments, not the article itself***
  • Moondoggie1157 - January 7, 2014 12:11 p.m.

    I can't believe the cynicism... Are we really such a bitter demographic? So some games didn't live up to their initial promises, get over it, That's life. Somebody has to be excited and should stay hopeful for better gaming experiences. Even if this turns out to be trainwreck of a game, I'd much rather be hopeful and excited than bitter and critical for the next year until it's released. My god, it's becoming embarrassing to admit to being a gamer (notice how I said "admit") yea, we whine and bitch THAT much. I'm guilty of judging a game before its released, but unless my memory is shitty, I don't think I've ever criticized someone for being excited for a game, that's cold yo. Anyway, I really hope this turns out as good as it sounds, I haven't enjoyed an alien game since the genesis era.
  • shawksta - January 7, 2014 1:34 p.m.

    In some cases people over hype things only to be disappointed in the long run, which in turn makes people want to be cautious, but then again the complete opposite can happen where people throw off a game so much only to have it turn out to blow away expectations. Either way, its understandable that some people may seem stubborn, but enthusiasm is what makes everything in a good mood.
  • Moondoggie1157 - January 7, 2014 2:57 p.m.

    We're a fickle crowd aren't we haha? I probably went off a bit, but I mean c'mon the new year just started enough with the negativity and pessimism ya know? I'm not a cheery fella, but damn some people are downers...
  • shawksta - January 7, 2014 3:57 p.m.

    Me and you bro, I'm exactly the same, enthusiastic and feel there are too many party poopers.
  • freeden - January 7, 2014 11:25 a.m.

    It sounds like a cool experience, but I think the assessment of why every game is based on Aliens is wrong. Most first person experiences, until recently, in gaming have been shooters. It's only been in the last couple years that FP experiences without combat have become a thing. Previous Alien games relied on FPS mechanics because it gave the player something to do in the Alien universe. And for some it did. I remember the AvP series being a great series. A lot of fun to play and the tone was captured great for each species. Personally, I won't hold my breath. While it seems like an awesome idea, it also seems to make for a very short game. How long can you run around a ship, avoiding a Xenomorph? Let's not forget, games are not films. They are supposed to give you stuff to do, have lengthy stories, and be experiences that last for far longer than any film. While a taste might prove to be great, if the game stretches this experience out, it is likely to become thin and stale. This is a problem I had with some of the other pure survival games that have come out in the past years. At least with combat, GOOD combat, you're given something to do besides run and hide. But this sounds like it's devoid of any real solutions for tackling your problems, besides a few basic puzzle solving elements and running from the damn thing. I'll have to wait for a trailer and more info to make sense of it.
  • RayPaw - January 7, 2014 12:41 p.m.

    I agree games and films are very different beasts but I think your concept of what games are is perhaps too narrowly defined. Consider Gone Home — it's short (roughly film length) and just walking around a house and looking at stuff (nothing to do) but it delivers an interactive experience as only games can. An Alien game as described could be pretty interesting too. Even if a playthough is only a couple hours long, imagine if you (the player) stay in that ultra-tense, survival mentality for the whole time. I'm not sure I would want 20 hours of that — especially if, as you point out, it's stretched thin. But a few hours of a muscular, tense experience? Intriguing.
  • freeden - January 7, 2014 1:41 p.m.

    And that's fine, but most wouldn't pay the price of a full game for a few hours experience. You also run into 2 problems: 1. These are heavily story based. For as much love as there was for Gone Home, I heard from just as many people who didn't care for it or even hated it. With a shooter, or any other game that gives you multiple parts of the game (gameplay, story, characters, atmosphere, etc.), you can reach out to an audience in multiple ways. Maybe someone doesn't like the gameplay so much, but the story is worthwhile. Or maybe it's the opposite. Either way, the player takes something away they enjoy. But in a game like this, where the gameplay has so little to offer, it's pretty much all atmosphere and story. So, the player has to like the story and characters and atmosphere, otherwise there isn't much for the game to offer for the player. There's never been anything wrong with the Alien games using the Aliens film as more of template. The problem is in the execution. The AvP games prove that a good Aliens game can be done, if done right. I like what is being attempted with this game because it's different and will provide a different experience, but I feel that forsaking the shooter element because it hasn't really worked so well in the past is silly. Look at games like FEAR, the Metro series, and other successful atmospheric horror shooters. They pretty much do the same thing that the Alien series does in terms of setting up an unsettling atmosphere in a great, suspenseful shooter. Metro especially is a good example.
  • RayPaw - January 7, 2014 2 p.m.

    You make good points. Gone Home had intriguing gameplay but I did find the story to be rather anti-climatic and wanted more rooms to explore ... but I snagged it for just $10 so I didn't feel ripped-off, especially since I knew it was a small indie game ($20 might have been pushing it). Hard to imagine a title like Alien: Isolation shipping at $20 but maybe $40? If the production values are truly AAA and a playthough was 3-4 hours that might not be so bad. Could even be a download-only title. I would welcome shorter/cheaper games. We'll have to wait to see how the execution comes together but I agree the concept alone isn't a slam dunk. Still, I'm glad big publishers are trying concepts outside the norm and as players we should embrace that if we don't want every game to be the same. I'll pick up Metro on your recommendation — thanks!
  • Subgenre - January 7, 2014 10:56 a.m.

    Based on the original film instead of the brotastic James Cameron sequel? Sold.
  • Jackonomics2.0 - January 7, 2014 10:29 a.m.

    REALLY Low expectations is literally the only way to go with this, which im guessing your doing David "Alien: Isolation is releasing on the PS4, Xbox One, PC, PS3 and Xbox 360 in late 2014." No Wii U? Even after the cancellation of Colonial Marines for it when it was supposed to be the best version? Typical.
  • Shnubby - January 7, 2014 10:25 a.m.

    Sounds good, I'm excited for this! Hopefully I'm not setting myself up for disappointment this time!
  • TurkeyOnRye - January 7, 2014 10:23 a.m.

    Wow. The amount of negative comments based solely on the Mr. Houghton's enthusiasm is astounding. It's obvious this is a kind of dream game for him, and to see it apparently being handled correctly should be a good thing. Have we really become so jaded as an internet gaming community that we must crap on anyone's enthusiasm? I get it that other Alien franchise games have sucked. Can't we just say "Hey, this looks pretty good so far! The author seems positive about it." and leave it at that without trying to call bullshit on his first impressions? You know, from the guy who's had more hands-on experience with the game than we have?
  • BrianDowns - January 7, 2014 10:44 a.m.

    To be fair, i'm not shitting on this guy's impressions or his opinion. I'm just tired of hearing about all these "survival horror" games in which the survival element extends to running and hiding, and the horror element extends to things jumping out at you and making a loud noise. If there was a combat system in this game I would be far more inticed. I'm not talking a plasma rifle, i'm talking about blasting the shit straight out the cargo bay and watching it flail around. Beating the alien with your own quick thinking and cunning would be so much more thrilling than squatting in a dark cornor and waiting for the nasty to go away.
  • TurkeyOnRye - January 7, 2014 11:25 a.m.

    Honestly, your comment wasn't posted on my screen when I was typing my comment. I was just shocked by how many were calling the author's bluff based on a combination of other development companies past failures and sheer jadedness. Anyway, it just sounds like this particular game isn't your cup of tea. Not every game needs a combat element whether it's active or passive. It sounds like there is going to be more than just hiding in the shadows with the crafting system-an active element of deterrent or distraction. Also, it doesn't sound like the horror element is based around thing jumping out and making loud noises... it sounds more like a sense of powerlessness combined with being hunted by an intelligent being.
  • BrianDowns - January 8, 2014 5:46 a.m.

    Yeah, being hunted by an intelligent being sounds cool and so does the sense of powerlessness, but having a combat system in the game wouldn't be detrimental to those features. If anything it would make them stand out a lot more. When I play a game I want it to be rewarding, I want to feel like i've played the game for an actual reason, and beating the Alien would be pretty fuckin' rewarding if you ask me and that's not to suggest it should be a small feat. I tell you what would be awesome, if you had to spend the first half of the game running and hiding and feeling helpless, but maybe half way through your character decides she's done taking shit from the aliens and starts fighting back. Character development, something else i'd like to see. And this game SHOULD be for me, that's why it annoys me so much. I love the Alien franchise, I even enjoyed AVP 2010 for what it was. I just don't want it to end up being an Amnesia clone with an Alien in it. That would suck balls.
  • shawksta - January 7, 2014 1:30 p.m.

    I am easily enthusiastic and I can agree on the same situation. Its understandable as Colonial Marines was a criminally bad game, but there should always be room for doubt.
  • gilgamesh310 - January 7, 2014 1:46 p.m.

    It's not that he's being enthusiastic that's the issue. It's the fact that he's pretty much saying with 100% certainty that the game will be great. The demo may have been great but a few minutes with the game isn't enough to guarantee that the game will be great. If he of just said that the game looks like being great instead of saying that it will be a lot less people would be on his back. I think it looks good but it's still to early to say for certain if it will be.
  • BrianDowns - January 7, 2014 9:59 a.m.

    So survival horror is done YET AGAIN with the "you can't fight them, you can only hide" bullshit. It's just Amnesia with aliens. Get over it.

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