• winner2 - June 10, 2014 4:44 p.m.

    Excuse me while I take this with a salt shaker
  • Jbo87 - June 10, 2014 2:44 p.m.

    I appreciate why people are initially unhappy with this new information as it does kind of detract from the whole 'Alien' focus of the game. I had been wondering how they were going to extend the life of the game though. Regardless of how cool a premise it is there is no way you could stretch a decent sized game out if you were simply avoiding the alien and nothing else. Extra elements are going to be needed and as long as guns are an absolute last ditch sort of thing then this should work fine within the survival horror framework. If the responses of the AI are procedurally generated/random as well then the game could have some real replay value.
  • Rhymenocerous - June 10, 2014 9:02 a.m.

    Really looking forward to this, I love the dynamic, non-scripted approach. I do hope the human enemies are few and far between though, and if they do shoot you, you die. Then the danger feels real, adding to the intensity - which is clearly very important to this game.
  • Firepunch - June 10, 2014 8:19 a.m.

    I swear I heard this defense when it came to Dead Space 3 but I'm sure it will be fine, it's fine, it's fine,it's fine. No but really though it's fine
  • pl4y4h - June 10, 2014 8:27 a.m.

    People who've played the demo mostly agree that the game really dissuades you from relying on weapons and the humans add a strategic element to it. But hey, idk anything about this series so I'll take it with a grain of salt until it comes out
  • Firepunch - June 10, 2014 8:45 a.m.

    It is so fine like the grain of salt a also have. i'm sure the game will be good. I was just pointing out how that seems to always be the counter point to enemies with guns is that "It makes the game so intense bro" but you know its fine

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