3 things LittleBigPlanet 2 desperately needs

As cool as all the new features sound, this stuff could make the game even better

Late last week, Game Informerleaked the newsthat LittleBigPlanet is definitely a thing that exists. Today, Sony unleashed thefirst trailerfor the game, revealing that it’ll dwarf what the first game offered in terms of player control. The biggest additions? The ability to create artificially intelligent enemies and pilotable creatures using robotic templates called “Sackbots,” and the ability to create entirely different types of games, including racers and top-down shooters.

That’s all very exciting, but amid the storm of new features, there are a few small shortcomings from the first game that we’d like to see addressed. As impressive as the sequel already sounds, we’ll be even more impressed if it includes the following:




ABOUT THE AUTHOR

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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