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As Clair Obscur: Expedition 33 sparks love for turn-based RPGs, Final Fantasy 14's Yoshi-P says there's no "clear-cut answer" on if Square Enix will use the format in Final Fantasy 17 or 18
By Anna Koselke published
News The studio doesn't want to put Final Fantasy 17 and 18 devs "on a rail"

OG Subnautica director is suing parent company Krafton after leadership changes: "Subnautica has been my life's work and I would never willingly abandon it"
By Kaan Serin published
News "Suing a multi-billion dollar company in a painful, public and possibly protracted way was certainly not on my bucket list"

I thought Kojima filmed Death Stranding 2's opening sequence in my Arizona backyard, and now that people are confusing pictures of a real-life desert for screenshots, I know I haven't lost my marbles
By Jordan Gerblick published
News "Safe to say Kojima Productions managed to achieve photo realism with DS2"

Reducing the "burden" of open-world games, Ghost of Yotei replaces Ghost of Tsushima’s journal menu with a "wolf pack" of important characters that meet you under the stars: "The game comes to you"
By Ashley Bardhan published
News That's convenient

Sucker Punch says "the best way to play" Ghost of Yotei is to "find something interesting on the horizon and enjoy the ride," and thankfully since Breath of the Wild that's the only way I play open-world games
By Jordan Gerblick published
News The new spyglass feature lets you pick out landmarks far in the distance

Ghost of Yotei "isn't going to rush you through anything" and "focuses on player freedom more than any game Sucker Punch has ever made," with clues and activities for all play styles
By Austin Wood published
News Ghost of Yotei is a card game now, by the way

Subnautica 2 publisher says the studio's previous game was a "failure" – a strategy game that's nothing like Subnautica and peaked at under 1,000 Steam players
By Austin Wood published
News Ousted co-founder Charlie Cleveland said "it feels like I'll never get over that one"

Former Square Enix exec says the developer "has spent two decades slowly moving away from being a content business" after accidentally predicting the rise of AI: "But the sun set on their opportunity to transition"
By Ashley Bardhan published
News "In the meantime, we just made content"

Subnautica 2 owner Krafton says "former leadership abandoned the responsibilities entrusted to them" in response to concerns over sudden changes and official delay: "We feel a profound sense of betrayal by their failure"
By Jordan Gerblick published
News Krafton says it "made multiple requests to Charlie and Max to resume their roles as Game Director and Technical Director, respectively, but both declined to do so"
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