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Latest Games News

Silksong devs say "it's very difficult to preserve mystery these days," and Zelda 2-era inspirations pushed them toward a world you can explore "divorced from the internet"
By Kaan Serin published
News Team Cherry devs grew up playing games in a pre-internet era

Clair Obscur: Expedition 33's Verso actor prefers Maelle's ending to his own "because I really like my acting in it" – "choose the Maelle ending and you'll see why I won this award"
By Scott McCrae published
News Meanwhile Maelle's actor also likes her own ending: "let her live her delulu fantasy life."

Former Rockstar and GTA lead Dan Houser says gaming can "either go somewhere really interesting or somewhere that gets overly focused on making money"
By Kaan Serin published
News "I think there's always that danger with any commercial art form"

Pocketpair dates Palworld's second collab, this time with hugely-acclaimed FPS Ultrakill, and again teases a Legendary Pal first shown off years ago for 1.0
By Kaan Serin published
News Coming next month

Bethesda returned to its 2006 RPG with Oblivion Remastered after deciding "what to modernize and what not to modernize," and it just "makes sense"
By Kaan Serin published
News "It speaks to the the sticking power of how that game is built," says Bethesda's studio director

Before Banjo-Kazooie's mascot was a bear and after he was a human, the N64 icon was actually a rabbit, according to a former Rare developer
By Kaan Serin published
News "We went from a boy to a rabbit for about a week"

Hollow Knight devs highlight a big difference between their sequel and most Metroidvanias: "The player's choice about where to go in Silksong is not dictated by what power-ups you currently have"
By Kaan Serin published
News "It's a specific kind of lock-and-key type of progression"

"If you're trying to send people to Mars, you're going to crash a bunch of rockets. We crashed a bunch of rockets": Arc Raiders devs explain how failed ideas led to one of 2025's biggest hits
By Kaan Serin published
News Embark Studios scrapped a lot of ideas to find the fun

After Oblivion Remastered and Hi-Fi Rush, Bethesda Game Studios director wants more shadowdrops because "we all have short attention spans now"
By Kaan Serin published
News "Todd Howard, the boss man, he's wanted to shadowdrop things for a long time"

Ex Valve designer reveals the door and big toe that retroactively broke Half-Life 2: "This isn't a normal bug - it appears to have traveled backwards in time and infected the original!"
By Jordan Gerblick published
News "The two biggest bug-farms in gamedev - doors and floating point - contrived to make a simple NPC placement bug into quite the time-travelling palaver"
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