Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Crimson Desert
  • Pokopia
  • Arc Raiders
  • The Boys S5
  • Starfield
  • Submit your clips. Win prizes
  1. Entertainment
  2. TV

Star Trek: ToS remastered interviews

Features
By sfx published 12 November 2009

How do you update a classic? SFX spoke to David LaFountaine and Dave Rossi, two of the men responsible for Star Trek: The Original Series remastered

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Ask George Lucas - tamper with a beloved classic at your own peril. Special effects guys David LaFountaine and Dave Rossi on the other hand are two men who dared to step into the Sarlacc pit and emerged unscathed when they embarked upon an update of all three original Star Trek series. With new special effects and a new transfer making Star Trek look better than ever before, it makes you wonder what took them so long.

Some fans will undoubtedly scream "sacrilege!", but you can judge the results for yourself when Star Trek: ToS remastered premieres on new digital channel CBS Action (Sky 148 and Freesat 137), Monday 16 November. SFX spoke to Visual Effects Executive Producer LaFountaine and Line Producer Rossi to find out why they’re not just pulling a Lucas.

How did you approach adding new special effects to something so beloved by fans while staying faithful to the original?

Article continues below

LaFountaine: At some levels there could be a problem when you went from 1966 to contemporary special effects, they had to mesh with what went before without being jarring. We had a lot of discussions, at one point the physical tracking shot of the ship had a bump in it, which was actually a bump in the camera track, and we were talking about leaving the bump in to be absolutely faithful. But the bump was only there because of a mistake, we can fix mistakes.

Rossi: We added film grain to all the effects to match it to the film style that was used, to the chagrin of all the guys at CBS Digital, because of that very fact. You don’t want it to be so jarring coming from live action sets and actual production work to our new effects.

LaFountaine: The neat thing for me is that the show looks dramatically better than it ever looked, not just as good as it was in 1966, but way better because transfer mechanisms are better and the whole process has just improved. The final versions are just stunning.

What did you hope to add to the classic Trek experience with new special effects?

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

LaFountaine: In particular the feeling was that the next generation of Star Trek fans were being put off by the low-tech nature of the special effects. So the hope is we can now make the show accessible to a whole other generation of fans who can enjoy the story telling and not be put off by the special effects.

What were the main hurdles you had to overcome in remastering a 40-year-old TV series?

LaFountaine: A combination of the new effects and the incredibly loyal fan base. There were questions about how far we should go. Was it the original vision? Were we going to mess it up by changing things? How much change can you make? We could do anything, but we weren’t going to have the Enterprise doing barrel rolls. Originally there were only about three shots of the ship in the series because there was a pole attached to one side of the ship. So how far do you take it and still make it look like it’s part of the original series and appropriate? We didn’t want people when they got to a new special effect to be pulled out of the story, so getting that tone right was the hardest part.

Were there any effects you felt you couldn’t touch?

Rossi: It’s not that we couldn’t touch them, rather there were certain effects we felt needed to convey the same feel as the original. In certain episodes we completely redesigned alien ships or they were ships you never saw so we were able to stretch a little. Sometimes we went back to the original script and contacted the original writers to get their original vision. So we tried to hold true to those things but would let our hair down where there was freedom to do that.

How hard was it to stay true to the original 1960s aesthetics? Was there a danger it could look kitschy?

Rossi: It’s funny, Mike Okuda (line producer) is involved in the actual space programme so when we started dealing with planets he had very definitive ideas about how he wanted them to look without going too far away from the original. Some of the planets for example were purple and we kept that purplish tint, but we had to bring everything as much into the now as possible. We’ve straddled that line where you realise something’s new but they’re not outrageous or over the top. The planets look a lot better and it fits the mood of what we were trying to do – honour what the original folks were trying to achieve.

Did you find doing effects for a classic show like this restrictive, or did you give yourselves a lot of freedom?

Rossi: Between Mike Okuda, his wife Denise (executive producer) and me it was a good balance because if somebody found themselves wanting to go too far the other two people were there to pull them back. It was difficult because there were things you wanted to change but you have to strike a delicate balance.

The Enterprise has become a design classic. Did you get a sense when you were working on this that they really knew what they were doing?

Rossi: We’re really big fans of Matt Jeffries and everything he accomplished on the show, so one of our goals was to increase the cache of shots and show people the Enterprise in a way they had never seen it before. We created hundreds of new Enterprise shots and the more we worked with it the more we realised they were either incredibly ahead of their time, or they just got lucky! The whole design aesthetic was really amazing for the time and we wanted to honour what those folks had done.

LaFountaine: But there were also discussions, for example you couldn’t tell where the photon torpedos had come from in the original and we had giant discussions about the exact point on the ship they were coming from.

Rossi: Right, we standardised where the phasers came from and their colour for the entire run of the show.

Did you try to bring a more 21st century, post-Star Wars, sensibility to the spaceship movements?

Rossi: When David first brought this to us, the first thing that popped into my head was George Lucas and how his redone effects had such an impact on the storytelling, so that was something we were definitely against. We could make the Enterprise do things that were a little more dynamic than what you saw in the original series but we still wanted them to behave like enormous ships and not have them zipping around and having crazy fire fights.

LaFountaine: It’s mostly dynamic camera moves. The camera could be put places it never could in 1966. The ship is doing the same thing, but we make the camera move in a way that makes the ship more interesting.

JJ Abrams’s movie had a similar task in updating the original Star Trek. What did you think of what they did?

Rossi: They had a very daunting task but they had a very different job than we did. Our job was to hold true to what had been there for 40 years and just make it shine a little brighter. They had the task of completely reinvigorating this franchise and coming up with something completely new and I think they succeeded in leaps and bounds.

Do you have plans to remaster the subsequent Star Trek series?

LaFountaine: It’s actually much more difficult for those because the original series was all shot on film. The subsequent shows were edited in video and the effects are video effects, so with current technology there’s no way to retransfer that stuff. We would have to find the original camera negative, re-edit the entire show and then recreate every effect from scratch. The cost prohibitions on that are pretty high, it would be the equivalent of making a new series.

Rossi: But we’re still waiting for David to make the call.

sfx
sfx
Social Links Navigation
Magazine

SFX Magazine is the world's number one sci-fi, fantasy, and horror magazine published by Future PLC. Established in 1995, SFX Magazine prides itself on writing for its fans, welcoming geeks, collectors, and aficionados into its readership for over 25 years. Covering films, TV shows, books, comics, games, merch, and more, SFX Magazine is published every month. If you love it, chances are we do too and you'll find it in SFX.

Latest in TV
Mass Effect Mass Effect TV show goes through rewrites to appeal to "non-gamers," but I'm hoping it follows Fallout's lead
 
 
An alien turning into a human
Sci-Fi Shows Sinners director Ryan Coogler is executive producing an Animorphs show because hell yeah
 
 
Debbie confronting Omni-Man
Superhero Shows Invincible bounces back after last week's series low with its second-highest rated episode ever
 
 
Brian Cox in Succession
Crime Shows Succession star Brian Cox will play New York's biggest, scariest killer in Dexter: Resurrection season 2
 
 
A Grogu mini Loungefly backpack beside a crossbody bag on a gray background
Toys & Collectibles Get an exclusive first look at new Star Wars Loungefly bags inspired by The Mandalorian, Grogu, Darth Maul, and more
 
 
Maul holding his lightsaber in Maul – Shadow Lord
Star Wars TV Shows Star Wars: Maul - Shadow Lord is officially renewed for season 2 before season 1 has even premiered
 
 
Latest in Features
Warhammer 40K Kravek Morne model facing off against other heroes
Tabletop Gaming Warhammer 40K Eye of Terror reminds me of something the game has been missing for years
 
 
Blighted key art featuring a monstrous creature on the ground in the background
Action RPGs Blighted, the cannibal Soulslike Metroidvania action RPG, is a lot to swallow
 
 
Animal Crossing characters look up at the moon
Animal Crossing Animal Crossing helped me process grief, and I'm not alone: "Visiting her island has brought me a lot of peace"
 
 
The Boys season 5
Superhero Shows The Boys season 5: 5 things to remember ahead of the final season
 
 
Johnny Pemberton as Doug in Mermaid
Comedy Movies Fallout star's new mermaid horror-comedy with 100% Rotten Tomatoes score is an eerie, endearing must-watch
 
 
The Azeron Keyzen and Cyborg II from the top down, comparing their switches
Gaming Controllers You don't have to choose between a controller and a keyboard; there's a secret third option
 
 
LATEST ARTICLES
  1. Amy Madigan as Aunt Gladys in Weapons.
    1
    Stephen Spielberg says he doesn't need to make a horror movie after watching Weapons: "It satisfies me so completely"
  2. 2
    The Steam Machine may still be a long way off, so these are the accessories I'd use to make a Steam Deck workaround
  3. 3
    Arc Raiders devs would love to have machine takedowns "like the Hoth invasion scene in Star Wars"
  4. 4
    Sony has unleashed another wave of delisting across the PlayStation Store's shovelware collection
  5. 5
    Clair Obscur: Expedition 33 actor Ben Starr hasn't romanced Baldur's Gate 3's Shadowheart because it'd be "so weird" now

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...