S.T.A.L.K.E.R., part one

There's a strong horror element to the game, right?

Yavorsky:
Absolutely. To create a truly 'warning' kind of a game we tried to create a 'what if' Chernobyl story, using real facts and rumours, but applying a good deal of imagination on top (such as mutants, deadly anomalies etc.). S.T.A.L.K.E.R. is a spooky game, no doubt.

Checkback in soon for the next part of our interview with Oleg on S.T.A.L.K.E.R.