Skip to main content
Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Crimson Desert
  • Pokopia
  • Arc Raiders
  • The Boys S5
  • Starfield
  • Submit your clips. Win prizes
  1. Games
  2. Simulation

Screamride review

Reviews
By David Roberts published 3 March 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Screamride has a pretty impressive roller coaster building suite and some satisfying destructible environments, but everything else - from the other gameplay modes to its presentation - is a total snore.

Pros

  • +

    Building insane coasters is pretty fun

  • +

    Shit blows up real good

Cons

  • -

    Bland

  • -

    lifeless package

  • -

    Two out of three modes just aren't that fun

  • -

    Awkward camera controls

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Ever since games like RollerCoaster Tycoon and Theme Park gave me the key to my very own amusement park, I haven't exactly used my godlike powers of recreation creation responsibly. I'm less concerned with fair ticket prices and ample restrooms than I am with creating the most terrifying, nauseating, and deadly rides the world has ever seen. Along comes Screamride, which strips away the park manager pretense and instead gives me all the tools I need to inflict my victims with as much thrill ride PTSD as I possibly can. So why am I so bored?

As a new hire at Screamworks, it's your job to put your test subjects through as much gut-wrenching terror as possible, in order to test the limits of 'human excitement'. Y'know, for 'science'. As you earn medals in each of Screamride's three career modes, you progress through a series of different environments, each one bringing a new set of challenges and upping the difficulty considerably. The whole premise is paper thin, but it's not like I really need an excuse to send hapless human guinea pigs to their doom on a roller coaster from hell.

Now, I know what you're thinking: "I like destroying things. This sounds pretty neat. So why do I see two-and-a-half stars up at the top of this review?" That's an excellent question, and the answer is simple: Screamride is bland. Each environment is essentially a giant mass of water with a few themed bits sprinkled in to remind you you're in the 'island' or 'glacier' world, though these changes amount to little more than destructible window-dressing. The soundtrack is a generic mix of thumping dubstep or blaring drum-and-bass tunes. And all of this is tied together by a narrator who speaks as if her script was run through free text-to-speech software. You'd think a game about extracting terror from hapless human lab rats would be exciting, but the whole package just feels so dull and devoid of personality.

Article continues below

Screamride doesn't really know what the hell it wants to be, as two of the three Career modes have nothing to do with building roller coasters. Even worse, those two modes aren't very good. Roller coaster sims are supposed to be about building crazy rides and using them as cogs in the well-oiled machine that is your theme park. But in Screamride, there's no park simulation tying everything together, so each coaster and gameplay mode feels isolated and compartmentalized, with only a handful of track part unlocks and environment changes to give you any real sense of progression. Without that glue, an already lifeless game now has no direction or purpose, which in turn makes the gameplay feel even more artificial and disconnected.

Screamrider turns each of its roller coasters into a slot-car racetrack. You have to navigate your riders around hairpin turns and through loops by managing the car's speed and lean, while timing button presses to gather turbo boosts. That's it. Later tracks add a few more obstacles, but outside of occasionally hitting the brakes to take a sharp turn, there's no strategy or depth to anything, with each course relying more on trial-and-error and rote memorization than actual skill.

Share the pain

Once you've finished crafting your roller coaster in Sandbox, you can ride it or share it online so others can experience it. Coasters can either be uploaded as completed levels (so players can 'navigate' them like they would in Screamrider), or they can be uploaded as blueprints (so creators can make further tweaks to your creation). But there's not much else you can do with them. Without that park simulation glue to hold everything together, each creation ends up isolated, leaving the whole process feeling aimless. Build something, upload it, gawk at it for a bit, and wonder aloud, "OK, now what?"

Demolition Expert fares a bit better, but is held back by wonky camera controls. It's basically Angry Birds in a three-dimensional space. You're given a few different pods, and you're tasked with launching them at various targets, buildings, and explosives, each worth a variety of points. Each pod has a different special ability; some have thrusters attached that give you more control over the pod's trajectory, while others will explode when you press a button. Sure, it sounds cool, but thanks to the awkward camera, it's often difficult to judge depth, leading to more than a few frustrating attempts before you finally figure out the right plan of attack.

At least shit blows up real good. Sure, the levels may be sterile and boring to look at, but it's highly satisfying to watch theses massive high-rises crumble to bits. There's a joy in the anticipation from the first 'crack!', to the next few, agonizing seconds, and then, suddenly - success. Most courses are filled with delicately placed explosives, and it's a very real possibility that a single shot can cause a level-sweeping chain reaction. It's pretty awesome when it works out.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Engineer rounds out the Career mode, and it's clearly the meat of the experience. Here, you're given a handful of track pieces, a few objectives and constraints, and are given freedom to complete them how you see fit. Building a properly entertaining coaster is a delicate balance between providing the maximum amount of excitement and keeping your riders from flying out of the car or crashing off the track. A boring track might keep everyone safe, but won't earn you any points. Too intense, and, well, there won't be anyone left on your ride to enjoy it. It's a lot of fun trying to come up with creative solutions to circumvent the constrictive box each level places you in.

Actually building those coasters is mostly painless, and navigating through individual track parts is a breeze. Want to throw in a loop? Press a few buttons and it's right there, ready to place in your track. Unfortunately, the same can't be said for the camera, which seems to fight you at every turn. Even with helpful on-screen prompts like angle markers and track highlighting, it's incredibly difficult to judge where your next piece is going to end up - and God help you if there's a building in the way.

This extends to the Sandbox mode, which basically takes away all of the pressure and lets you make whatever coaster you want, as long as you've unlocked the pieces by playing Career. So if you want to just want to ignore all the other modes and tinker away on some roller coasters, you can. You just won't be able to access many of the special, more interesting, death-defying pieces without earning the requisite stars. Of course, this means slogging through a bunch of stuff that isn't building awesome roller coasters.

Screamride sounds like it has all the right ingredients on paper, with impressive destruction physics and a powerful, if at times cumbersome, roller coaster creation suite. But it suffers from an identity crisis, and whenever it tries to focus on anything that isn't roller coaster creation, it falls apart. More joyful presentation could have made a big difference, but Screamride's world is about as exciting as Disneyland's Jungle Cruise ride. And at least Jungle Cruise has bad puns.

CATEGORIES
Xbox One Platforms Xbox
David Roberts
David Roberts
Social Links Navigation
Freelance Writer

David Roberts lives in Everett, WA with his wife and two kids. He once had to sell his full copy of EarthBound (complete with box and guide) to some dude in Austria for rent money. And no, he doesn't have an amiibo 'problem', thank you very much.

Latest in Simulation
Animal Crossing characters look up at the moon
Animal Crossing Animal Crossing helped me process grief, and I'm not alone: "Visiting her island has brought me a lot of peace"
 
 
Tomodachi Life: Living the Dream Mii with green hair and a clown outfit sits watching himself on a TV screen, circus supplies surrounding him
Simulation Games Tomodachi Life: Living the Dream fans are using carrots and chip bags instead of official Switch styluses
 
 
Palworld More Than Just Pals
Simulation Games Palworld dating sim "obviously" isn't NSFW, because Pocketpair just isn't "that goofy"
 
 
Tomodachi Life: Living the Dream young Miis gather around to watch an older male Mii breakdancing
Simulation Games Tomodachi Life: Living the Dream fans dub 70 Mii limit "kinda lame"
 
 
Palworld ~ More Than Just Pals cropped trailer screenshot of three pals - Chillet, Chillet Ignis, and Quivern - speaking with the player.
Simulation Games Palworld dating sim "is real," Pocketpair publishing boss says it's our fault for asking for it
 
 
Close up photo of the Brewster toy set from the Animal Crossing Happy Room Collection.
Toys & Collectibles I put together a tiny Animal Crossing room thanks to these adorable Re-ment blind boxes, and now I'm obsessed
 
 
Latest in Reviews
Anycubic Photon P1 sat on a wooden table
Hardware If you want to try printing D&D models or wargame miniatures, this 3D printer feels almost foolproof
 
 
Mario riding Yoshi through space with Luigi and Peach flying along beside him
Animated Movies The Super Mario Galaxy Movie review: "Never quite reaches Galaxy's gravity-defying game heights"
 
 
MSI Cyborg gaming laptop on a wooden desk with blue backlighting
Laptops Bargain hunters will know the MSI Cyborg well but are its sacrifices worth it?
 
 
Key art for Life is Strange: Reunion showing Max and Chloe standing together looking serious as Max reaches out her hand to use her time powers - the background is Caledon University in fall, overlaid with a polaroid photograph of it in flames
Adventure Games Life is Strange: Reunion review: "Confused storytelling dilutes the joy of Chloe and rewind's return"
 
 
Asus ROG Strix Morph 96 Wireless
Gaming Keyboards The Asus ROG Strix Morph 96 wants to be fully disassembled, but with the way it runs right out the box I'm not sure you'll need to
 
 
Key art for Darwin's Paradox showing blue octopus Darwin leaping out of the ocean, pursued by flying saucers and an angry seagull
Platforming Games Darwin's Paradox review: "This octopus adventure feels gleefully XBLA-core, which is both a strength and a weakness"
 
 
LATEST ARTICLES
  1. The Regent from Slay the Spire 2
    1
    New Slay the Spire 2 patch gives players a pat on the back with Badges, "little reminders to let you know what was unique about each run"
  2. 2
    Skyrim and Fallout 4 artist says Bethesda's Todd Howard has too many yes men: "A lot of people were afraid to say no to Todd and that hurt him"
  3. 3
    Immersive sim pioneer Warren Spector's new stealth game Thick as Thieves makes the blessed pivot, dropping PvPvE in favor of single-player and co-op
  4. 4
    Prime Video's top 10 shows and the 3 you need on your watchlist right now (April 3–April 5)
  5. 5
    Spider-Man star Zendaya says she wants to work with Black Panther director Ryan Coogler: "He means so much to the world, but he also means so much to us"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...