Q&A: More chaos for Just Cause 2

GR: One of JC's best features was the grappling hook - how are you enhancing it in the sequel?

PJ: During Rico’s few years of absence, he hasn’t forgotten any of his old tricks. In fact, he’s learned quite a few new ones and we’ve worked hard on ensuring that stunts now become part of your basic movement and combat.

GR: The district-conquering gameplay of the original was a bit lacklustre and repetitive in comparison to the excitement of the main missions. Will this style of action return, and if so how will you make sure it's just as fun as the main game?

PJ: The structure of Just Cause 2 has been completely redesigned and now uses a much more flexible system that allows you to decide for yourself what you want to do to reach your goals. The central theme is chaos and Panau is packed full of opportunities for you to cause it.

When you cause chaos, you manipulate the unstable situation in Panau, make the rebel factions stronger and weaken the government. This is represented by areas of influence that grows around strongholds that you’ve taken over together with the rebel factions. Within the area of influence, new activities and information about other opportunities to cause chaos are unlocked.