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Need for Speed ProStreet review

Fresh controls and blistering pace - NFS is back to winning ways


  • Slow-mo crashes are spectacular
  • Can gain serious speed in some races
  • Modifying your car is as addictive as ever


  • Needlessly complicated menus
  • Can't tune car on race day easily
  • Can't create your own racer

Nov 12, 2007

Ryan Cooper. Don’t worry if you’ve already forgotten the name since you’ll be hearing ita few timesin Need for Speed ProStreet. It’s the moniker of your driver in Career mode. He’s not the most charismatic character. In fact, he’s practically mute - and you only ever see him with his helmet on - but that doesn’t stop the commentators banging on about him. “It’s Ryan Cooper about to light this race up,” praises one MC. “If it’s too hot in the kitchen get out of Ryan Cooper’s car,” another remarks, nonsensically. By the time we’d finished our first few races, the name ‘Ryan Cooper’ was the equivalent of scraping nails down a chalkboard to a Mika song. Thankfully, this is one small annoyance in an otherwise solid racing game, which marks a welcome return to form for the faltering series.

More Info

DescriptionWelcome back Need for Speed! It's been a long time since you've left us with a headache and sore thumbs. We've missed your awesome graphics and superior racing gameplay.
Franchise nameNeed for Speed
UK franchise nameNeed for Speed
PlatformPS3, PS2, Wii, PSP, DS, Xbox 360, PC
US censor ratingEveryone 10+
Release date13 November 2007 (US), 2 November 2007 (UK)