Skip to main content

Metal Gear Acid 2 review

Solid Snake's card-dealing sequel comes up aces


  • Massive amount of new cards
  • Brighter
  • easier to see graphics
  • Thorough tutorial for new players


  • The Solid Eye viewer
  • after 31 seconds
  • Only one deck for all game modes
  • Brace for an update
  • homebrewers

We’re still a little bit miffed over the fact that we were fooled into falling in love with strategy card games in the first place. Metal Gear AC!D dropped right under our collective radars, and turned us into obsessive collecting freaks. The sequel, Metal Gear Ac!d 2, throws fresh salt in those wounds. An avalanche of new cards marks the return of this highly varied, wickedly addictive, trading card/strategygame. We knowour made-upgenre sounds weird, but that's really what it is. This series is one-of-a-kind.

Metal Gear Ac!d 2 is a show-horse for the PSP’s powerhouse portable technology. Vivid, detailed graphics leap out at you (literally so, if you use the new Solid Eye 3D viewer attachment). This stereoscopic add-on is cooler than the other side of the proverbial pillow - you’ll want your friends to see it immediately.

But, in the end, no one wants to play awkwardly on this jury-rigged View-Master for longer than 30 seconds. Worry not - Ac!d 2 has much more to offer than this passing novelty.

Ac!d 2 has turned 180 degrees away from the look of the original, which was a dark, low-contrast nightmare to play in full daylight. The shadowy corners and macabre storyline have been exchanged for garish color and rollicking action; and an equally pulp fiction-esque plot. This matters little; the core gameplay is unassailable - filled with anticipation, triumph and depth.

More info

DescriptionSnake is back, but don't let his fluffy, forgettable story fool you; he brought a lot of game with him.
US censor rating"Mature"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)