Interstate 82 Cheats

Interstate 82 Hints

  • PC | Submitted by BKelly9505


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    The Trip Walkthrough
    Version 1.0 4/26/2001

    The Trip is the Story Mode of "Interstate '82". As Taurus, you will piece
    together this mystery as to why Groove has disappeared. The Trip is in
    seventeen parts. I will detail them one-by-one as follows:

    Stage#:Title, the number and title of the stage.
    Story:What happens that brings this stage about.
    Conditions:Time of day, weather, etc.
    New:what's been added to the "store" before this mission.
    Suggested:What weapons, shields, or specials you should bring.
    VOO:Vehicles Of Opportunity, the unoccupied vehicles around the stages
    Mission#:What's on your to-do list.
    Wave#:Cars in the groups that attack you.
    Solution:A suggestion on how to get through the stage. (Or you can just use
    this as a guideline. I don't care. I'm just glad to help.)

    Now that that's out of the way, let's go.

    Stage1:Zircon Lounge
    Story:Taurus wakes up from a nightmare to the news that Groove has
    disappeared. He meets with Skye and they decide to look for Groove together.
    On their way to Groove's favorite hangout, they're attacked by the survivors
    of a gang Jade (Groove and Skye's sister) attacked years ago.
    New:Can't access. (Can you believe I died on purpose to find this out?)
    Suggested:Your configuration's already been decided.
    VOO:Pan-Am (sounthern parking lot), Cavera (hospital parking lot)
    Mission:Find Zircon Lounge
    Wave1:Lightning, Coupe
    Wave2:Manta, Daisan
    Wave3:DeLandau, Messernacht
    Solution:After the cinema introduces the Oklahoma Crude, you should probably do
    this: point the front end of your car at the Creepers and push whatever button
    you've assigned to fire your weapons. This is the first stage, it's that simple.
    You should repeat this action when the second wave attacks you near the park.
    They shouldn't pose too much of a threat.
    Finally, the third wave can be dealt with in pretty much the same manner. After
    you've dispatched them, you can go to the Zircon Lounge. Oh yeah, get out of the
    car first.
    A couple more things: First, it's possible to get to the Zircon Lounge without
    engaging the enemies. That's what I did the first time I played. Second, there
    are two more cars driving around that show up on your radar in green. Don't
    shoot them, they're normals. You'll actually lose money if you destroy them.

    Stage2:The Search for Groove
    Story:Taurus and Skye have gotten some information on Groove's wherabouts and
    search for Groove's trailer. On their way, they're attacked by more Creepers.
    New:Light Machine Gun, Heavy Machine Gun, Fire-Rite Rocket, Aim-Nien, MaGMA
    Karpoon, Oil Slick, Mine Dropper, Mortar, Flare, Armor, Heat Shield
    Suggested:Remove Oil Slick
    VOO:See Wave 2
    Mission:Find Groove's trailer
    Wave1:Cavera, Pony, Pan-Am
    Wave2:Reliable J, Manta (unoccupied)
    Wave3:Kustom, VMW, Messernacht, Coupe
    Solution:After you've driven a little ways, you'll be attacked by three more
    members of the Oklahoma Crude. They shouldn't be much harder than the guys in
    Vegas, but the terrain's a little worse so it might be a little harder to get
    a decent shot. Also, you have to worry about hitting Skye. Don't hit Skye.
    After they've been sent back to the panhandle, continue your journey. Shortly
    after that, a brief cinema will show a punk hiding behind the fence. Then the
    power lines will come down. You can easily avoid the first one or two. After
    that, try to steer around any towers you can't make it under.
    Just after that, you'll come to an intersection with a gas station on your
    right. You'll see two Creepers trying to get to their cars at the gas station.
    Waste them with your machine guns. If your car's too beat up, take the Manta.
    After that, you'll come upon four more Creepers. Go after the Compacts first.
    (The VMW, the Coupe, and the Messernacht) They have weaker armor than the
    Kustom. After you've taken care of them, waste the Kustom.
    After the battle, take the turn Skye tells you about. You're done.

    Stage3:Inbound Creepers
    Story:Finding Groove's burned out trailer convinces Taurus his friend is dead.
    Skye asks him to train her in the ways of the vigilante so she can rescue her
    brother, who she believes to still be alive. During their argument, Skeeter
    shows up followed by more Creepers.
    New:Turreted Light Machine Gun
    Suggested:Strip your car, take Skye's
    VOO:El Paseo (parked next to trailer)
    Mission:Defend the trailer
    Wave1:Royale, Reliable J
    Wave2:Daisan, Palomino
    Wave3:Lightning, Palomino, VMW
    Solution:Before this mission starts, completely strip your car. That means you
    should remove all weapons, specials, armor, and shields and reduce the internals
    to their minimum.
    As soon as you regain control, take Skye's El Paseo. She won't mind. Don't
    waste time trying to take Skeeter's truck. You can't. (Must have the Club.)
    A few seconds later, the first wave will attack from the direction of the road.
    Use your machine guns to whittle them down. After a few seconds, they'll leave,
    but they'll be back. After they run, a Daisan and a Palomino will attack. First,
    shread the Daisan, then waste the Palomino. The Reliable and Royale will return
    shortly, and this time they'll only go if they're dead. Finish the job.
    It could take maybe half a minute, but you'll soon be set upon by a third wave.
    You might want to hit the VMW first, since it's got the weakest armor. Perforate
    the two muscle cars next.
    Incidentally, if you damage a car badly enough to stop it, but not destroy it,
    the driver will bail and he might take the car you came in with. Good thing you
    stripped it.

    Stage4:Shopping Spree
    Story:After the battle, Taurus and Skye have a talk. They're interupted by a
    radio call from Rank Dick and a very much alive Groove. Taurus follows the call
    to a shopping mall despite the Champions' warnings that it's a trap.
    New:Turreted Fire-Rite Rocket, Structo Bumper
    VOO:DeLandau (eastern parking lot), Royale (eastern parking lot), Messernacht
    (southern parking lot)
    Mission1:Find a way into the mall
    Mission2:Open the southern gate
    Mission3:Take out generators and enter security office
    Wave1:VMW, Cavera
    Wave2:VMW, Estate
    Wave3:Cavera, Lisbon, Van, Kustom
    Solution:As soon as you regain control, target one of the enemies approaching
    you. You should probably go after the VMW first because it has a HaVIK Karpoon
    and an Oil Slick, either of which can be quite annoying. After you take out the
    Cavera, go north and blast the trailer on the left. Use the ramp that results
    to enter the mall.
    After driving through the store, be prepared to take on an Estate Wagon. After
    you take that out, a VMW will approach from the south. Take it out immediately
    and head for the store called Elite.
    After you find the back room at Elite and throw the switch, you'll be set upon
    by four more Creepers. You won't even get out of the store by the time the first
    two find you. There isn't much cover, so you can take them out. As you're about
    to leave, a van comes in. Take him out too. Do so with the Kustom that's driving
    around out there as well.
    As soon as you drive through the gate, floor it. You can't hit the turrets with
    your weapons (unless you have a turret or Aim-Nien) so keep moving. You have to
    take out the generators to proceed, but you can take out the turrets for an
    extra $300. Just take the Messernacht at the far east end of the maze and use
    its missiles to take out the turrets. Then proceed to take out the generators
    with your car.
    After you see the door open, enter it, drive across the floor, go up the ramp,
    and jump to the security office. After you land, get out and enter the office.
    Throw the switch and leave. Don't worry about the inbound Creepers, Rank Dick
    was apparently bluffing.

    Story:After the wild goose chase at the mall, Taurus and Skye set up a little
    trap of their own. Taurus fakes a distress call and the Creepers come to finish
    him off. But Taurus has a surprise for them.
    New:HaVIK Karpoon, Nitrous Oxide, Fire-X, Surge Shield
    VOO:Pickup (near mine entrance)
    Mission1:Cause a distraction to lure Creepers out of their cars
    Mission2:Chase survivors
    Mission3:Kill all Creepers
    Wave1:Manta, Fiarello, Pan-Am, Palomino
    Wave2:Kustom, Daisan, Moth
    Wave3:Van, Pickup
    Solution:Shooting the van is too easy. It doesn't move and its armor is normal.
    After you come out of the barn, start firing. Humans take fewer bullets than
    cars. (duh) You should easily waste the Pan-Am driver and possibly the Fiarello
    driver. The Palomino and Manta's drivers get back to their cars too quickly.
    After two drivers have been killed (either in their cars or on foot), another
    Creeper will signal a retreat. The survivors will be joined by a Kustom and race
    back to their hideout. If you can help it, try to destroy the Kustom first. It
    has a turreted gun and a paint sprayer, either of which is really annoying.
    Along the way, you'll encounter a Daisan and a Moth truck. Don't engage them, a
    battle will distract you from your real goal. Just whittle down one or both of
    the drivers. After you pass through the ghost town, the car you're pursuing will
    try to fake you out by turning left. He'll then cut back right.
    When you reach the mine entrance, any survivors will be joined by a van and a
    pickup. By now, you must be getting good at this. You know what to do. (Nail

    Stage6:Rank's Pit
    Story:After following the Creepers to a mine, Taurus prepares to enter and
    find Groove.
    Conditions:Day, Underground
    New:Fire Dropper, Paint Sprayer, Fire Shielding
    Suggested:HAViK Karpoon
    VOO:Lisbon (final chamber, before Rank Dick)
    Mission:Enter mine and rescue Groove
    Wave1:Daisan, Palomino
    Wave2:Messernacht, Royale
    Wave3:DeLandau, Lisbon, Kustom
    Wave4:Drill King (Rank Dick)
    Solution:This stage could be a lot harder due to limited visibility. Just
    remember to turn your lights on before entering the mine. And watch out for
    holes. Falling into one is instant death.
    The first chamber you enter is completely devoid of enemies. The second one has
    a pair of cars hiding in the dark. Take 'em out. Oh, and watch out for holes.
    Then, get out of the car and flip the switch. This will open the door.
    The third chamber has two more creepers. One has a mine dropper and the mines
    are very hard to see. The other car has a CHIP Karpoon, so watch out for that.
    You'll find another switch and another closed door at the top of the ramp in
    this chamber. Get out again and flip this switch.
    In the next chamber, you'll be attacked by three more Creepers. They're grouped
    together, so fire at the targeting reticle and you'll damage two, three if
    you're lucky. Don't stop firing until the targeting reticle changes to another
    location or you see a cut scene.
    The cut scene in question introduces Rank Dick in a Drill King Molemaster. It
    seems formidable, but it has a weakness. Fire the HaVIK Karpoon as soon as the
    fracas starts, then switch back to your machine guns and start blasting. By the
    time he gets his engine restarted, half his armor will be gone. Keep firing and
    backing up and you'll claim victory over Mr. Dick (who screams a lot like

    Stage7:Boogie, Baby!
    Story:Even with his Drill King reduced to a burning wreck, Rank Dick still
    refuses to release Groove. After calling our hero Mr. Tortoise one time too
    many, Rank falls victim to a gunshot. Unfortunately, Taurus sets off a time
    bomb in the process and he and Groove must escape before the entire mine comes
    Conditions:Day, Underground
    New:Cannon, Fire-Fry, CHIP Karpoon, Karbide Kutter, Smell-So-Well Shield
    Suggested:Homekeeper Cannon, Nitrous Oxide
    VOO:Coupe (starting chamber), Lightning (chamber in lower right hand corner)
    Mission:Get out of the mine before it collapses
    Wave:No enemies
    Solution:First the good news: no enemies. Now, the bad news: you have a time
    limit of four minutes to get out or the walls will come tumbling down. Your car
    should be tuned for speed and handling. The cannon should be your main (or only)
    weapon. It can blow open doors with one blast. Start with the one marked "exit".
    Soon after, you'll come upon a fork in the path, take the left one. After that,
    take the right fork. Blast open any doors in your way. You'll soon come upon a
    large chamber and you'll be on a high cliff. When you see a ramp ahead, fire a
    nitrous burst. You'll save a lot of time. Speaking of time, the three-minute
    mark should have passed by now.
    Keep navigating the maze and you'll soon come upon a round chamber with three
    other doors. Once again, take the one marked "Exit". Take the Lightning if you
    think you should, but remember that the machine guns take longer to blow open
    doors than the cannon.
    Keep going through the caves. Keep blasting doors until you reach one that has
    a switch. Get out of the car and flip the switch. About this time, the
    two-minute mark should occur. Try not to laugh at Groove's answer to your
    Take the right tunnel in your escape attempt. Keep going until you reach a
    large chamber with a severe drop-off. If the one-minute warning hasn't come yet,
    you're okay. If it occurs around this time, you still have nothing to worry
    about. Just navigate the narrow ledge in the dark (sounds easy) and when you go
    down a steep incline, fire off a nitrous and jump the large gap.
    Now, drive through the tunnel and when you see daylight, you'll then see a
    cinema of the bomb going off. If you made it, you'll also see your car escaping
    the blast just barely.

    Stage8:Stop the Flow
    Story:Following his rescue, Groove weaves a story about government
    conspiracies and hiring Contras as part of a private army. Taurus is about to
    sever contact with the group when a group of Creepers approaches. He sets off
    to stop them, but he's greatly outnumbered.
    Suggested:Flame Shield, Nitrous Oxide
    VOO:Lisbon (at Mondo Burger), Pony (in chasm)
    Mission1:Drop bridge, kill guards
    Mission2:Collapse tunnel, kill guards
    Mission3:Improvise roadblock, kill guards
    Wave1:Perrigrina, Reliable J
    Wave2:Kustom, Palomino
    Wave3:VMW, Messernacht, Cavera, Kustom
    Solution:Just after the stage begins, go off-road to the right. It's a shortcut
    that will save you some time. When you near the bridge, you'll see your first
    guards. Ignore them and take out the bridge. Don't worry about the enemies, you
    have a Flame Shield. (You do, don't you?) The two cars have flame-based weapons,
    so they can't hurt you. After the bridge comes falling down, use your lead-based
    weapons to put them down.
    Your next problem is the tunnel to the east. There's another (rather obvious)
    shortcut in the form of a hiking trail. Follow the trail until you see yellow
    caution signs, then fire off a nitrous to jump the chasm. When you come out of
    the mountains and reach the road, go left until you reach the tunnel and its two
    guards. From a distance, relieve the guards of their duty. After your first
    pass, blast away at the tunnel supports. This could take a while. If the guards
    are still alive, erase them.
    Now, you have to improvise a roadblock at location #3. Follow the road (sorry,
    no shortcut) and make a left at the intersection. If you pass under a bridge,
    you're going the right way. Also, you'll see blips on your radar. The
    Messernacht will fall quickest, so target it first. Don't worry about the
    Kustom, it has flame-based weapons. You'll also face a Cavera and a VMW. After
    they're toast, head towards location #3. You'll see a pair of electrical towers.
    Blast them until they fall and you're done.

    Stage9:Catch a Creeper by the Toe
    Story:Taurus wants to know how the Creepers keep finding Groove. He hatches a
    plan to capture one and find out.
    New:Turreted Heavy Machine Gun, Turreted Fire-Fry, Chaff
    Suggested:Strip car, take Stag
    VOO:Van (in tent), Messernacht (next to drag strip), Stag (in gorge)
    Mission1:Kill attacking cars
    Mission2:Chase down escaping car, but don't kill him
    Wave1:Royales (3)
    Wave2:Royales (2)
    Wave3:Royales (2)
    Solution:After you regain control, turn left and enter the gorge. Get out of
    your car and get into the Stag. It is immune to Dr. Radar missiles and the
    Royales have them. Remember where this gorge is. Falling in kills you.
    Using the Stag's machine guns, rip through the first three Royales. Their
    Dr. Radars should not pose much of a threat. This should be a piece of cake.
    After that's done, two more Royales will approach. Take care of them in a
    similar manner. Two more will come and they will prove no match either.
    Soon, you'll be down to one Royale and he'll run. For some reason, the car will
    be behind you. Turn around and chase him down. Fire on him until his life bar is
    down to about fifteen percent. Then immediately stop firing! The car will drift
    off to the side and the driver will bail out. You've got him.

    Stage10:Fuzzy Bear
    Story:Questioning the SSS agent turns up nothing, but Skeeter finds a tracking
    device hidden in Groove's tooth. Taurus decides to get to the bottom of it by
    keeping the tracking device and putting the tooth in the agent's car. Right
    about then, the police show up under SSS orders.
    Conditions:Day, Snowing
    New:Dr. Radar, Radar Shield
    Suggested:Strip car, take Daisan
    VOO:Daisan (in grove just before jump), Van (next to farmhouse)
    Mission:Rendezvous with others
    Waves:Cruisers (lost count)
    Solution:After the cinema, immediately turn to the right to avoid the turrets.
    Drive along the road a little and try to avoid the cops' gunfire. Soon, you'll
    come upon a hairpin turn. Negotiate it as well as you can and go up the hill.
    After you pass the turrets and police cars up here, you'll see a sign with
    hikers. Turn onto this path and keep going until you find the Daisan. Take the
    Daisan, return to the road, and keep going. When you reach the jump, fire a
    nitrous and you'll make it over easily.
    Continue your journey. You'll soon come upon another roadblock. Use the SuCCLeR
    to boost over it. Shortly afterward, you'll come upon a fork in the road. Take
    the left fork if you want a van. Take the right fork if you just want to get out
    of there. If you're driving the Daisan, hit nitrous and then SuCCLeR to boost
    over this massive roadblock. If you took the van, drive up the cliff on the side
    to make it past. Not too far before you're done.
    Remember two things:First, your car has better traction on the road than the
    snow. Second, DON'T SHOOT THE FUZZ!

    Stage11:Trench Run
    Story:Using the tracking device, Taurus and the others trace the SSS car to
    the Nellis Test Range, a.k.a. Area 49. After Skeeter's explanation, they go in.
    Conditions:Night, Raining
    New:Turreted Homekeeper Cannon
    Suggested:Mines or Flame-Droppers
    VOO:Loadmaster (in shortcut), Estate (western end of clearing at end of
    Mission:Destroy tower at end of trench
    Wave1:Clydesdales (3)
    Wave2:Clydesdales (2)
    Wave3:Clydesdales (2)
    Solution:Soon after you start, you'll come upon a gate with a switch. You know
    what to do.
    Before Taurus tells you to do so, drive past the turrets as fast as you can. If
    you have a few control problems, be careful. This should only take a minute or
    two. Don't worry about the others, they'll be fine. (This seems familiar.)
    When you reach the halfway point, you'll be approached by three Clydesdales. As
    soon as the cinema ends, they'll fire at you with lasers and rockets. Start zig-
    zagging immediately. When you see metal walls, start looking for a gap and drive
    into it. The Clydesdales will get tied up on the walls. When you find the
    Loadmaster, get into it and take out the Clydesdales. Then, proceed. (This really
    seems familiar.)
    When you come upon the next wave of Clydesdales, ignore them. (If you have any
    Aim-Niens left, take them out from a distance.) After that, you'll come upon the
    tower. Ignore the Clydesdales (unless you have more than two Aim-Niens on your
    racks, then you may take them out) and blast the tower. (Oh, that's why this
    seems familiar.)

    Stage12:Area 49
    Story:The vigilantes enter Area 49 and search for the SSS agent's car.
    However, Groove is acting rather strange. (Well, stranger than usual.)
    New:Cutting Laser
    Mission1:Find SSS car
    Mission2:Kill attacking trucks
    Solution:Start looking for the Royale. It's in one of the hangars. Try to be
    facing the runway when you find it.
    After you find the car, Clydesdales will come out of the woodwork. Use your Aim-
    Niens to take them out. Remember to face them to get a lock-on. Also, try to make
    sure they're not behind anything or you'll hit that instead of them. After the
    first wave is gone, a second wave is on the way.
    After that's over, you'll be treated to a cinema of the pickup driving around.

    Stage13:Kill Solarzano
    Story:The Vigilantes have found a helicopter disguised as a UFO and a set of
    passports inside. Just then, they're ambushed by Solarzano. A shootout occurs
    and Skye is hit.
    New:Turreted Cutting Laser
    Mission1:Kill Solarzano
    Mission2:Kill reinforcements
    Wave1:UFO/Helicopter (Solarzano)
    Solution:Apparently, the only things that will hurt Solarzano are missiles, Aim-
    Niens in particular. Mount three facing forward and one rear. Back them up with
    smaller weapons like light machine guns and lasers.
    When the stage begins, drive into the pit and face the "cage". After you get a
    lock-on, hit her with your missiles. If you're lucky, it'll only take two shots.
    Don't relax just yet, because she returns from the dead as a helicopter. Cruise
    over to the other side of the pit and keep hitting her with missiles. Three
    appears to be the minimum here.
    Now, you have the reinforcements to deal with. Use whatever missiles you have
    remaining on them. If you run out, use the rear missiles and other weapons to
    finish them off.

    Story:After Solarzano's failure to destroy the vigilantes, Mr. Big tells Mr.
    Hinckley to use LARS. Taurus smells something burning.
    Suggested:Strip car, take Clydesdale
    VOO:Estate (at campground), Cavera (at gas station), Clydesdale (at farm)
    Mission:Reach highway without being hit by LARS
    Wave1:Clydesdales (4)
    Solution:As you drive down the road, try driving in a zig-zag pattern. If the
    laser beam appears in front of you, steer around it. If you're close but it
    doesn't hit you directly, you'll still take slight damage.
    When you reach the campground with the small barns, church, and Estate wagon,
    you can take the Estate if your ride has taken too much damage. After leaving the
    campground, you might notice a road going off to your right. Don't take it, stay
    on the main road. Steer around the laser beam as needed. Soon, you'll come to a
    gas station with a Cavera. Take it if you need it, but its engine is set very
    low. You'll need nitrous to make the upcoming hill.
    Eventually, you'll reach a bridge. Unfortunately, there's a bus blocking the
    other end. Slow down and hit it with machine guns. Ram it if you're impatient.
    There are Creepers in Clydesdales around but luckily LARS is on a break.
    A little down the road, you'll come to a farm with a Clydesdale parked out
    front. I highly recommend taking it because it has a Reflect-O-Shield and LARS is
    back. The Creepers are driving similar Clydesdales, so they're also immune to
    If you decided to take out the Creepers, just drive to the highway when you're
    done. No problem.

    Stage15:Septic Journey
    Story:Taurus is almost to Vegas and the hospital, but the police have
    roadblocks set up all around and he can't get through. Skeeter suggests going
    in through the sewers. It's crazy, but Taurus does it anyway.
    Conditions:Night, Underground
    New:L.A.R.S. Uplink, Reflect-O-Shield
    VOO:Estate (in first chamber)
    Mission1:Open gates in sewers
    Mission2:Destroy generators to kill turrets
    Mission3:Throw main switch
    Mission4:Pass through sewers
    Wave1:Estates (2)
    Wave2:Royales (3)
    Wave3:Royales (4)
    Wave4:Royales (3)
    Solution:Drive into the giant raingutter and keep going until you reach the gate.
    Open the gate and proceed to the next one. This one's switch is broken, so you'll
    have to find the master switch. Start looking by running through the opening and
    heading into the control room. Pull the second switch from the left (as you enter)
    and prepare to hijack a car.
    Luckily, the rangers aren't too bright, so you can just sneak up and steal one of
    their cars with no trouble. Waste the other one, but be careful. He also has mines
    and a HaVIK Karpoon. After he's toast, proceed down the tunnel that's open and go
    right at the fork. Soon, you'll come upon three more Creepers in Royales. Nail the
    first one that attacks, but the other two will sneak through the tunnel in the
    back. Just point the front end of the car into the tunnel and fire when they show
    up. Then, go over the bridge.
    Later, you'll come upon a closed gate. Turn left and keep going until you reach
    another control room. The only switch that does anything is in the back on the
    left as you enter. Throwing the switch opens all the gates, but also lets in four
    more Creepers. They have one weakness: their cars have no rear weaponry. Also,
    they're not very good fighters, so they are quickly defeated.
    After that battle, go into the tunnel opposite the one you came out of and turn
    left at the intersection. You'll find a closed gate with a lot of turrets on the
    other side. Go back the way you came and go right when you reach a fork in the
    tunnel. You'll find four of the twelve generators you have to destroy and another
    Creeper in a Royale. After you flatten him and the generators, two more will come.
    Handle them similarly, then proceed to the upper level to remove the rest of the
    When the turrets are history, go back to the gate and run through the opening.
    The side of the gutter looks steep, but you can make it. Throw the switch on the
    right and you'll open every gate in the level. Go back to your car and head back
    to the car with Skye in it. On your way, there is one last Royale hiding in a
    tunnel. Take him out if you want to. When you get back to Skye, get in and take
    any path you want to get out.
    One last thing: don't try to leave with any vehicle except the one you came in
    with. If you do, another Royale with lasers rips you apart. Even if you destroy
    it, you still can't leave.

    Stage16:SSS Duck Party
    Story:Taurus has reached Vegas, but the city is crawling with cops. These are
    not the noble, kind-hearted cops you see on most shows. These cops have gone
    Mission1:Get Skye to the hospital
    Mission2:Go to Robot Robot hotel to confront Mr. Big
    Wave1:Cruisers (2)
    Wave2:Cruisers (2)
    Solution:Unlike "Fuzzy Bear", you can shoot the cops if you want to. You'll come
    across two almost immediately. They're tough, but you can probably take them. You
    can ignore them if you want.
    Here's how to get through the maze without having to destroy any turrets or jump
    any roadblocks: turn left after you start, then right, then right again. When you
    come upon the street with no turrets or barriers, turn left on it. When you reach
    the next roadblock, turn right and loop around the block. You'll be on the street
    with the Zircon Lounge. Follow it until it ends and turn left. Turn right at the
    roadblock and keep going until you see the white building. Turn left and drive
    into the emergency entrance of the hospital.
    If you want a shortcut, make sure you have Nitrous and SuCCLeRs. After the left,
    then right, make a left instead of the second right. Pop off a nitrous, then a
    SuCCLeR to leap over the roadblock. If you need a second jump, do it.
    You can't drop off Skye if there's a cop or two around, so get rid of them before
    you deliver the patient. After that, your job's not done yet. Now, you have to go
    to the Robot Robot Hotel to meet with Mr. Big. You can take either route I
    mentioned above. The Robot Robot is right about where you started the mission.

    Stage17:Shoot dat Robot
    Story:After dropping Skye off at the hospital, Taurus goes after Mr. Big
    himself. After Skeeter dispatches his guards, he takes matters into his own
    hands and it's up to Taurus.
    Suggested:Machine guns, cannons, or Fire-Rites
    VOO:Dudehauler (southern parking lot), Reliable J (hospital parking lot),
    DeLandau (southern parking lot)
    Mission:Destroy the giant robot.
    Wave1:Giant Robot(Mr. Big)
    Solution:For the final mission, it's pretty straightforward. Just follow the robot
    and fire on it with your guns. Only one catch: it has every shield in the game and
    can only be damaged by machine guns, Fire-Rites, mortars, cannons, and closely-
    fired guided missiles. Don't follow directly behind either. It drops mines. If your
    car takes too much damage, don't worry. There are three other cars you can take.
    The DeLandau has Dr. Radar missiles so you have to get close with it. The bus has
    Fire-Rites and the Reliable J has a cannon so aim carefully. The robot has thick
    armor, but you can shut him down with patience and good driving.
    Once it falls, give yourself a pat on the back. You also get an ending of some

    I'd like to thank you for reading through this FAQ. I hope I helped you with
    whatever was bugging you. If you have any comments, questions, etc, my e-mail is

    Good luck and keep it rockin'.

Interstate 82 Cheats

  • PC | Submitted by GamesRadar

    Change Weapons

    Use notepad, or any other text viewer, to edit the "User" (Or any variant) file. You can edit what weapons are installed, and can even fit weapons that would not normally be able to be used on the selected vehicle.

    If you choose to replace a small weapon with a larger weapon, it may not appear on the schematic of you vehicle inbetween missions - The weapons should, however, appear on your car when in the game.

  • PC | Submitted by GamesRadar

    Various Cheats

    During gameplay press ESC and type in one of the following cheats, then press ESC again to activate it.
    KISS Targeted vehicle destroyed
    LOVE Opponents on radar destroyed
    CUDDLE Invincibility for current vehicle
    HUGS Invincibility for all friendly vehicles
    CARESS Max Ammo
    IMLAME Skip Mission
    SYRUP Freeze CPU vehicles
    MRFREEZE Freeze time for CPU
    NUKEME Suicide

  • PC | Submitted by GamesRadar

    Change Vehicle

    At the end of a mission, you are presented with a screen which enables you to either Customize your vehicle, Quit or Continue. When you are at this screen, ALT - TAB back to windows.

    Go into the root directory where Interstate 82 has been installed. You will find a file called "User" - This is the file which contains all the information about what vehicle and weapons you currently have.

    In the root directory you will also have a sub directory called "Variant" - This is where all the information about other vehicles (Including news vehicles created for the "Instant Action" missions) are stored.

    You can view all these files with Notepad, as they are text files. (You can view the names of the variants to find the correct vehicle you want.)

    All that needs to be done, is to delete the "User" file, and copy one of the "Variant" files into the root directory, and rename it to "User".

    If you then ALT - TAB back into the game, and select "Customize Car", you should have your new vehicle in place of your old one.

    (Note - The last vehicle you used in the previous mission, is automatically selected when you rejoin a saved game. For this reason, you cannot edit the "User" file before you start Interstate '82 as it will be overwritten.)