Fable 3 lead Peter Molyneux says he "should have fought for more time" to deliver the divisive RPG, and there's a Lionhead battle royale we'll never see as Xbox killed the studio

Xbox Game Pass showing Avowed, Indiana Jones, Black Ops 6 and more

Fable 3 is undoubtably the most divisive game in Lionhead Studio's trilogy of vulgar fairytales, but its famed director Peter Molyneux blames its problems on one thing: not enough development time.

You see, the still-excellent Fable 2 came out at the end of 2008 and, just two years later, Fable 3 hit store shelves. The threequel was obviously built on top of Fable 2's bones, but its ambitious new ideas, like putting the player on the throne to make sweeping, world-impacting decisions, didn't have enough time to cook.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.