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"We had everything that I've seen from Crimson Desert," former Just Cause boss says of Avalanche's cancelled fantasy open-world game

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By Austin Wood published 7 April 2026

AionGuard "would have been Crimson Desert"

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Crimson Desert
(Image credit: Pearl Abyss)
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Well before Just Cause developer Avalanche lost Contraband, a co-op heist game planned as a major Xbox release, to Microsoft's cascading cancellations, the studio had to abandon an open-world fantasy game known as AionGuard in the '00s. New comments from Avalanche co-founder and former CCO Christofer Sundberg suggest AionGuard could've looked an awful lot like Crimson Desert, the newly released open-world fantasy game from developer Pearl Abyss that's sold millions of copies in a few weeks.

Speaking with PC Gamer, Sundberg directly compares the two games: "I haven't played Crimson Desert enough, but we had everything that I've seen from Crimson Desert in the plans for that game."

AionGuard would've had dragon riding, elemental systems leaning on physics interactions like freezing and breaking ice, and transformations including towering golems, Sundberg says. Some of that might sound familiar if you've been running around Pearl Abyss' latest desert. (Black Desert, formerly Black Desert Online, is technically an MMO, but I found it could easily be enjoyed as a single-player RPG.)

Article continues below
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  • Kliff battles a warrior in a rabbit outfit in the middle of a field in Crimson Desert, with the GamesRadar On The Radar frame Crimson Desert is staking everything on its open world: "I'm more hyped for this game than GTA 6"
  • Key art showing cliff with sword and shield in hand with supporting characters behind him and a lush world filled with ancient ruins behind him, with the GamesRadar+ Big in 2026 frame Crimson Desert's hack and slash boss bottles "play a crucial role in shaping the game’s intensity", but there's more to the open world adventure – like fishing, cooking, and dragon-riding

Crimson Desert has drawn praise for its massive world and reactive sandbox – to many players, more than enough to make up for a weaker story and some pacing or balance issues – and it sounds like AionGuard was pursuing a similar shotgun blast of features years ago. In Sundberg's view, it outright "would have been Crimson Desert," he says, suggesting it could've played and been received very similarly. If it had indeed launched in the shape Sundberg describes, and in the late '00s or early '10s, I could imagine it making a splash.

The Lord of the Rings, particularly Helm's Deep, was apparently a major inspiration for AionGuard. The game even landed a publisher but that deal abruptly fell through when "they broke up with us on a text message, which I will never forgive them for," Sundberg says.

In the aftermath, with Avalanche unable to find a new publisher, the AionGuard team was moved onto a "more linear" steampunk game called Arcadia Rising, which was also doomed by the fickle world of finance under THQ. "We always talk about Arcadia Rising as one of those games that deserved to be made," Sundberg concludes.

Crimson Desert fan spends days watching NPCs build a statue in real time like a Red Dead Redemption 2 fan watching clothes dry, Kingdom Come: Deliverance boss says "this is absolutely insane."

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Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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