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  1. Games
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Ghost of Yotei's latest update brings New Game+, replayable missions and more, but players are still hoping for Tsushima-style loadouts and more fashion freedom with transmog

News
By Anthony McGlynn published 25 November 2025

Not all changes from Ghost of Tsushima are improvements

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Sucker Punch's blockbuster sequel Ghost of Yotei is now bigger and more replayable. The latest update brings a number of fresh challenges, the ability to replay others as much as you like, some lovely new unlockables, and several more qualify-of-life improvements to make a return trip to Ezo all the more appealing.

In the patch, now rolled out, Ghost of Yotei New Game plus is one of the central attractions, letting you restart the narrative with all the equipment and abilities you already earned. On top of that, all 26 duels and 22 Yotei Six camps can be replayed, with tracking for your stats, letting you redo them for better runs to your heart's content.

Then, there's a new vendor, with a stock of goods you can purchase using Flower Hearts, another in-game currency to collect, and some nice new pieces of armor to pick up. Accessibility features and photo mode have gotten some additional options, alongside more minor but helpful additions such as switching off fall damage and alternate button layouts for minigames.

Article continues below
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It's a robust post-game update, offering a variety of reasons to jump back in with Atsu. While many players seem happy, there are a few other requests for ways to improve and tighten up the game.

"I wish they'd just let you transmog," one Redditor states. "Sometimes I just want to wear something different without having to swap out the stats and abilities that come with the gear. I'm surprised it's not in the game when it's such a standard part of these kinds of games."

Some would like aspects of Ghost of Tsushima to be included. "My biggest complaint about the game is that loadouts isn't the same as Tsushima's system. I'd like the option at least to have a loadout for every armor set," another commenter adds.

And the lack of any touch-ups to the horses has left some wanting, too. "I was really hoping for an intermediate speed for the horse. The horse either walks at a glacial pace or gallops at the speed of light. Would really like a canter setting," a third Reddit user states.

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Ghost of Yotei director says Sucker Punch didn't want to be violent for the sake of it in its open-world Japan epics, even if "in video games, you get a lot of pressure just to do it sometimes."

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Anthony McGlynn
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Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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