Burnout Paradise review

Wear a seatbelt and a coconut bra

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As you drive between activities you’ll spot features in the scenery: red billboards to smash up, yellow barriers to crash through, and Super Jumps to jump in a super way. Hundreds of them. And they’re irresistible. We’ve cancelled races midway through upon spotting a billboardwe haven’t broken yet. In fact, getting to any planned destination becomes almost impossible when you spot a new shortcut which might well lead you to the rooftop of a building, with a jump off the edge that could allow you, if Boosted enough, to reach that billboard you spotted earlier.

A truckload of fantastic online modes include versions of the single-player activities, as well as very many daft co-op challenges. There are even best times and best bouncy-crash scores for every single road in the game. With a clearer incentive to progress, Paradise would have the cohesion it lacks. But it’s still a stupendous amount of fun to play. It doesn’t offer a challenge for hardcore racing fans, but instead presents you with a giant island of opportunities for mucking about and enjoying yourself. Which is just fine.

Feb 3, 2009

More info

GenreRacing
DescriptionThe fifth installment to the series arrives promising "a truly next-generation game" and a seamless open-world environment.
Franchise nameBurnout
UK franchise nameBurnout
Platform"Xbox 360","PS3","PC"
US censor rating"Everyone 10+","Everyone 10+","Everyone 10+"
UK censor rating"7+","7+","7+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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