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Oblivion Remastered players are using math to figure out if it truly is "highly likely" Bethesda's RPG remake has just 57 gates "instead of the 60 in the original"
By Anna Koselke published
News The numbers, Mason! What do they mean?

Todd Howard joins fans mourning "the driving force in the creation of The Elder Scrolls and the foundations of Bethesda as a game studio," Julian LeFay: "Without Julian, we would not be here today"
By Iain Harris published
News "His work and spirit will live on both in our memories and in our games."

"Father of The Elder Scrolls" Julian LeFay has passed away, and his team say his "legacy will live on in every realm, every quest, and every moment of wonder" in the upcoming fantasy RPG The Wayward Realms
By Issy van der Velde published
News "He touched the lives of millions of players worldwide and inspired countless developers to push creative boundaries"

"Father of The Elder Scrolls" doesn't "have very much time left" after cancer battle and has stepped away from games to "live his final moments surrounded by his loved ones"
By Catherine Lewis last updated
News Julian LeFay's family prepares "to say goodbye to a true legend of the industry"

Upcoming Oblivion Remastered update may be the RPG's most important yet, as Bethesda is fixing a door that's been irking lore fans for the past 2 months
By Anna Koselke published
News Patch 1.2 is for The Elder Scrolls stans

Skyrim NPCs are only as complex as they are thanks to a literal "napkin drawing" that Todd Howard doodled, reveals ex-Bethesda dev: "It's actually a napkin story"
By Anna Koselke published
News The Elder Scrolls' Radiant AI technology evolved from a sketch

I hope you like the tamer fantasy of Oblivion and Skyrim: lore master of 29 years says Todd Howard "gravitates not towards the weird stuff" and doesn't expect Morrowind-grade weirdness from The Elder Scrolls 6
By Anna Koselke last updated
News Skyrim wasn't "all that weird" either

After nearly 30 years buried in Bethesda lore, ex-dev isn't sure what to make of The Elder Scrolls 6: "They're making something different than what I would have done, and so I don't know how I'm going to feel"
By Anna Koselke published
News Kurt Kuhlmann first joined Bethesda in 1996
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