Medal of Honor: PAX 2010 updated multiplayer impressions

My first experience with Medal of Honor's multiplayer was with the PS3 beta. I was intrigued but not-quite-convinced.Since then, multiplayer developer DICE (EALA is handling the campaign)hasmade a host of improvements, most notably to the game's graphics, balance, and hit detection. Those improvements, as well as a new mode, were playable on PC here at PAX. I was only able to play one match, so my impressions are limited, but here's how it felt...

As for the improvements DICE recently listed, there's not much I can say yet. The last time I played MoH, I played it on the PS3, so I can't comment on any graphical changes -the game obviously looks differentrunning on an ass-kicking PC (it did look great, if that helps). As for improvements to the hit detection and balance, I just didn't have enough time with the game to make any definite judgments.

I will say one thing, though. I almost always favor sniping when I play mutliplayer shooters, and this instance was no different. I think I'm pretty good with scoped rifles, but I'm no expert. I doubt my PAX-going opponents were experts either, but they stood in a long line to play, so they alsoweren't casual participants, and I was shocked at how successful I was. Either the sniping should be more difficult (more realistic bullet physics, less accurate guns?), or I just had a really good game. It's hard to say, especially since I've been playing shooters with analog sticks for a few years, and switching back to a mouse and keyboard felt really, really good.

Again, I only played one match. I had a lot of fun with it (a lot more than I did with the beta), but don't assume that my glee is solidified. Multiplayer modes require a great deal of scrutiny to judge.

Medal of Honor is out October 12th. We'll have moreimpressions of the single-player campaign, and of course, our review, soon, so stay tuned!

Sep 4, 2010

Associate Editor, Digital at PC Gamer