Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
Latest articles by Dustin Bailey

Unless GTA 6 "comes out and it's terrible" no open-world dev can hope to top Rockstar, original Saints Row design lead says – but "there's nothing wrong with trying to be a #2"
By Dustin Bailey published
News If Rockstar's latest is terrible, it'll be "E.T. all over again, but worse because the budgets"

Fans find Mass Effect 5 art of a Krogan civil war hidden in BioWare's N7 Day post, studio lead says "I want you to see stuff. But it's not the time…yet"
By Dustin Bailey published
News "Has it been years since announce? Yes. Have we been busy? Yes. Are we NOW 100% on mass effect? Also yes"

Konami's $26 million lawsuit against Umamusume devs settled for an undisclosed sum, but Cygames still says it never infringed any patents
By Dustin Bailey published
News "Through this settlement, we will once again strive for the further development of the game industry"

Mass Effect 5 remains in development amid $55 billion EA buyout, and BioWare is now "heads-down and focused exclusively on" the RPG, with "lots of romances to figure out"
By Dustin Bailey published
News And what's this Krogan teaser all about?

"Of course, you must be on Steam. But Steam isn't the entire world": CEO of game distribution company says yes, some PC gamers prefer "local" stores to Valve's mega-shop, and China is a huge factor
By Dustin Bailey published
News "There are very big markets – China, Eastern Europe, Latin America – where local platforms are simply stronger in trust, in loyalty, in payment behaviour"

GTA 6 delayed 6 more months as Rockstar commits to November 2026 and says “sorry”
By Dustin Bailey published
News We're about to get so many more things before GTA 6

Super Mario World, Zelda: The Wind Waker, Mario Kart 8, and more return to Japan's biggest speedrun event after Nintendo cited "unauthorized use"
By Dustin Bailey published
News Permission granted, I guess

inZOI takes a page from The Sims' most beloved expansions with a store management system that'll let you "open stores anywhere"
By Dustin Bailey published
News "It will gradually improve over time"

Assassin's Creed Shadows devs only found the confidence to rally against its "loudest haters" when Ubisoft realized "We had to stop focusing on those who hated us"
By Dustin Bailey last updated
News "Our goal is really to be able to ensure that our fans discover and defend what they expect from our games"

Fallout co-creator Tim Cain's long list of "nitpicky" D&D questions for Wizards of the Coast in 2002 might help explain why Larian wanted to move on from the tabletop license after Baldur's Gate 3
By Dustin Bailey published
News "When anyone ever says, 'Well, this is at DM's discretion,' you have to decide right then what your discretion is"

Minecraft Mounts of Mayhem will finally let you give your horse the armor it deserves: a top-tier Netherite suit
By Dustin Bailey published
News Netherite horse armor is upon us

Nintendo has done the impossible: release a Metroid Prime 4 trailer that actually looks good, and coincidentally includes the Akira slide
By Dustin Bailey published
News Now this is more like it

John Romero awards John Romero "the most satisfying weapon in gaming history" award for Doom's Super Shotgun, and he's right
By Dustin Bailey published
News The Doom 2 icon is undefeated

Playing Arc Raiders solo is shockingly chill for any PvP game, let alone an extraction shooter, players say: "They'll even take me there like I can't find the eggs in the supermarket"
By Dustin Bailey published
News "The chill solo community gives me big Sea of Thieves vibes"

After 32 years, an NES horror JRPG thought to be lost media has suddenly leaked in fully playable form
By Dustin Bailey published
News Splatterworld lives!

OG Sims dev says it's "critical" the series embrace diversity during today's "reactionary cycle" echoing '00s censorship efforts: "We will always go through this"
By Dustin Bailey published
News "When we are in reactionary periods, to have stalwart, beloved brands that are capable of sending this message is critical to society"

Legendary programmer behind Super Nintendo emulator ZSNES had no idea how popular it had become until EA wanted to hire him: "Everyone here knows me"
By Dustin Bailey published
News "I just thought, oh, maybe a few thousand people used it"

Arc Raiders roadmap confirms new map Stella Montis, expanded quests, 2 new Arcs to fight in November, and a new Raider Deck battle pass for December
By Dustin Bailey published
News "This is only the beginning"

Square Enix finally says the words Final Fantasy 14's MMO fashion devotees have waited years to hear: "From Patch 7.4 onward, you'll be able to equip any glamours regardless of your class/job!"
By Dustin Bailey published
News That glass you heard break was Square Enix pressing the big red button

Dressed in their best digital pigeon cosplay, Fall Guys devs reunite after Epic layoffs to serve up REPO and Peak-style "tasty friendslop"
By Dustin Bailey published
News "Games should be funnier and they should be stupider"

Helldivers 2's 150GB PC install is "unacceptably large," and Arrowhead hopes to work out a solution that could "theoretically slice the size in half"
By Dustin Bailey published
News "There's real options here to do quite big improvements in just reducing PC install size"

Arc Raiders launches to over 260,000 concurrent players and 88% positive early reviews on Steam, outdoing The Finals even at $40
By Dustin Bailey published
News Being free isn't everything, I guess

Assassin's Creed 3's controversial, hours-long opening was meant to solve a classic game narrative problem, but the team didn't realize it was "too long" until "the last two months" of development
By Dustin Bailey published
News "You're always taught you have to conquer this villain, but you really don't care about the villain"
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