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  1. Games
  2. Puzzle

You, Me & the Cubes review

Just don't invite the triangles

Reviews
By GamesRadar published 2 October 2009

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Innovative puzzle mechanic

  • +

    Pleasing to the senses

  • +

    Increases in complexity

Cons

  • -

    Induces guilt through losses

  • -

    Forces you to damage yourself

  • -

    Punishes brain cells

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

The title may sound like a fight about to kick off (“you, me and the cubes, aaht-side NAOW!”), but the truth is more elegant. Somewhere, perhaps in the depths of developer Kenji Eno’s mind, a dreamy landscape of smoky cubes has fallen out of whack. The universe needs rebalancing. Barack Obama’s busy; you’ll have to do.

A simple task: populate the cubes with Fallos, tiny people created inside the remote with a shake. Don’t laugh - this is how test tube babies work. With your remote rattling with life, you point and mark where you want the wee fellows to land, then flick to fling them. Life is unsteady for the Fallos, however. Each new inhabitant weighs upon and tilts the cube, falling to their doom should the incline prove too steep.

Fallos on every corner will balance a single cube. The universe approves, flashing pink to confirm your tidy calculation. But as further cubes grow, the structure’s axis is obscured and you find yourself desperately trying to correct imbalances caused by wandering Fallos and ill-judged flings. There’s real guilt when it all (as it will) goes wrong, the hanging Fallos resembling passengers tipping off the upended Titanic.

Article continues below

Levels grow wonkier, as do their obstacles. Panels bounce Fallos to their death. Others dictate how many Fallos can stand on them. A particularly mean addition forces you to throw a ghostly troublemaker into the mix, insistent on lifting the Fallos and upsetting the balance. Add a second player and synchronisation has to be factored in. It’s amazing how the puzzle keeps on building up and up.

At its heart,You, Me& the Cubes shares DNA with the Art Style games – a conundrum is rendered in an ambiguous, artsy style. But where the Art Style devs are a little conservative in their underpinning puzzles, staying within 2D realms, Eno’s 3D physics bubble with more potential. Truly original fun.

Oct 1, 2009

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The GamesRadar+ Team

GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.

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