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Terminator Salvation - The Videogame

Also known as: Terminator Salvation

Has our rage against the machines turned to disappointment?

How long have we been waiting for a decent Terminator game? How many times have we been disappointed? When we first heard that GRIN – the guys behind the PC versions of Ghost Recon: Advanced Warfighter – were on board for the movie spin-off game, we had extremely high hopes of commanding a rag-tag bunch of resistance fighters through a post apocalyptic Los Angeles. Sadly, the result is enough to prompt a Christian Bale-sized hissy fit (who incidentally, refused his voice and likeness to appear in the game).

True enough, you do control John Connor. And yes, you do fight through the crumbling streets of LA with the assistance (but not direct control of) human mercenaries. But the execution doesn’t quite live up to the expectation.

Devs GRIN have a close relationship with the film production team so Salvation has the looks and sounds of the movie. They even helped design potential new Skynet baddies for upcoming Terminator films. So it’s disappointing when the best thing Salvation does is to remind us how good Gears of War 2 is. Beyond the initial buzz of trying to slow a relentless T-600 with pipe bombs and well-placed assault rifle fire, Salvation feels like an uninspired and repetitive collection of set-piece shoot-outs.  

The action normally unfolds as follows; walk into a conveniently-arranged arena of burnt-out cars and concrete barriers. Shoot a wave of Aerostats (or ‘Wasps’ as the resistance know them as) out of the sky with your shotgun, then out-flank the proceeding T-70s (known as ‘Spiders’), before hopping onto a train or jeep for an on-rails, fixed-gun section. You’ll confront the occasional T-600 or Hunter Killer for the purpose of mini-boss battles but few moments will leave your jaw on the floor.

Part of the appeal from the Terminator films was the feeling of being constantly stalked by an unstoppable machine, with only human ingenuity giving the pursued the upper hand. The nature of Salvation and the prevalence of so many machines is that Skynet’s forces are essentially just genero-bots that can easily be taken out with the right weaponry. In turn, this makes Salvation feel like countless other third-person shooters.

The action could have been more interesting if there was a greater emphasis on the squad-based gameplay. Sure, playing in two-player co-op can compensate for the occasionally unenthusiastic AI but it would have added that extra layer of strategy and control. If Freedom Fighters could do it, we don’t see why we couldn’t have it here. Risking your neck to draw fire from three or four T-70s by jumping from cover to cover (a system that works well), only to have all your buddies stare blankly at the weak point on the machines’ backs without firing only highlights how useful order-issuing controls would have been.

To say that Salvation is a total disappointment would be harsh. Like all Terminator games before it, there’s some satisfaction to be had from moments like unloading whole clips of ammo into an unflinching endoskeleton in the hope of distracting it long enough to find cover. With a little more fear and a lot more intensity, Salvation could have lived up to its name and rescued the series from gaming mediocrity. As it stands, those iconic glowing-eyed machines just aren’t enough to match the prowess of the best in the genre. Now, if someone could just make a Terminator along the lines of Left 4 Dead…

May 19, 2009

You'll love
  • Terminator endoskeletons will always be cool
  • Playing in co-op and outsmarting robots
  • Cool being stalked by a T-600
You'll hate
  • Repetitive set-pieces and on-rails sections
  • No proper squad-based gameplay
  • Not enough intensity

 
12 Comments
Order Comments: Newest First | Oldest First
Morning Ninja  - 6 months 6 days ago 
Knew it, movie-based games mostly suck.

Some exeptions included.
Morning Ninja  - 6 months 6 days ago 
*excluded
Surafel  - 6 months 6 days ago 
This game is shit
Tasty_Pasta  - 6 months 6 days ago 
The GT review said the campaign was only 4 hours. That's pathetic.
GameFreak8  - 6 months 6 days ago 
This game looks like a copy of fallout 3 in the 3rd picture down.
pimlicosound  - 6 months 5 days ago 
This would have been more interesting if they'd given you a cyborg protector, like in the movies, for you to use as dynamic cover and remote offence.

It would have been a new sort of relationship in gaming, sort of like a reverse-escort mission, and it would have more accurately represented the movies and the fact that one human generally can't destroy countless machines.
oryandymackie  - 6 months 4 days ago 
Why does everyone get excited about movie tie-in games?
EVERYONE knows that, no matter how hyped they are, the best they can acheive is a "meh"
Forrest22x  - 6 months 3 days ago 
Killing in the name of...

WHAT???
joehorkey1  - 5 months 6 days ago 
easy gamerscore
alexlcna  - 4 months 17 days ago 
it was a fun game and all but the story was too short, i agree with the review
gothdude99  - 3 months 17 days ago 
the game could have been better i beat it in 2 days
gothdude99  - 3 months 17 days ago 
the game could have been better i beat it in 2 days
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The Knowledge
Terminator Salvation - The Videogame
Terminator Salvation - The Videogame

Genre: Shooter
Release date: May 19, 2009
Published by: Warner Brothers
Developed by: Grin
Multiplayer Modes:
Offline
2 player CO-OP
6 DECENT
Read the review
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Has our rage against the machines turned to disappointment?
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