Here’s our main beef with Turok: aside from this dino/human interaction dynamic, you can count all of the game’s good ideas on one claw. It’s a standard issue first-person shooter. The weapons are flimsy, boring and unmemorable. The actual level layouts aren’t too bad, but there’s rarely much trouble taken to vary either the tasks you’re given or the enemies or creatures you encounter in any given single stretch - an issue that’s exacerbated by some pointedly stingy checkpoint placements, which stretches your patience.
Ultimately, Turok was always about the spectacle, and despite the numerous changes Propaganda Games has made to the formula, this one fact about the series remains. Turok still has its share of jaw-to-the-floor moments, but they’re few and far between, and we can see gamers trotting back to the shops for a refund before they come anywhere close to encountering one.
Above: Nom, nom, nom...
In short, it’s extremely generic - but the other side of this coin is that Turok is dependable. This re-launch’s failing is not that it does anything badly, just that its rivals do everything better. So is Turok’s story worth listening to? We suppose it is, but only after the asking price drops a bit.
Feb 6, 2008