The Fast and the Furious

Drifting, tuning, racing and brutally long loading screens - not necessarily in that order

Words: on June 22, 2007
It’s been more than a few years since the original The Fast and The Furious film got high-speed-wannabes all hot and bothered. Despite some attempts, though, nothing substantial materialized for fans of the films on the gaming side for quite awhile. Finally, a title based loosely on the Tokyo Drift sequel appears on our shores, first on PS2 in March and now on PSP. However, despite a seriously ambitious amount of cars, tuning options, and races, this TFATF fails to totally electrify the gearhead in all of us.


You spend a few zippy, wonderful seconds at the start of the game in a top-end car loaned to you by another character. Once you've finished dusting your rival – by screeching along at a hundred MPH through urban Japan’s lowest traffic-density districts – your painfully hip guide demands his car back. Chuckling, he lets you know that you can get a decent ride for yourself with the prize money you’ve just earned.

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The Fast and the Furious (PSP)

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