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All CoH2 articles on GamesRadar

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      Viron
      This looks awesome. Still I hope CoH3 (because I think so far into the future it's just silly) or whatever [...]
      This looks awesome. Still I hope CoH3 (because I think so far into the future it's just silly) or whatever they want to call it goes to a modern setting. Imagine all of this technology going into the modern world (the real reason is because I can't find in modern RTS that seem to be as good as CoH).
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      FOZ
      Suppression isn't new, it's a vital feature of the original game. Let's just hope Relic doesn't do what they ALWAYS [...]
      Suppression isn't new, it's a vital feature of the original game. Let's just hope Relic doesn't do what they ALWAYS do with RTS, the original CoH included, and ruin it with expansions.
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      Helios
      True, suppression was in the original, but maybe it will work differently in this game. The article says that you [...]
      True, suppression was in the original, but maybe it will work differently in this game. The article says that you will lose control of your units when they are suppressed. In the original game, it was still possible to control your units when they were pinned down, even if the only command they would actually follow was the retreat command. It sounds like in this game, units in will be completely uncontrollable.
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