Stormrise - hands-on

Another real-time strategy title gives a go at making it work on consoles

Words: on February 9, 2009

You might not realize it, but every real-time strategy game you’ve played has been nothing more than prettied up chess. That’s according to Vispi Bhopti, product manager for Sega and Creative Assembly’s upcoming Stormrise. The current buzzword in gaming is ‘verticality’. It seems the next dimension is actually, well, the good old-fashioned third dimension – you know, up and down and all that. You can really see how it makes a difference in something like Stormrise. Most RTSs, including Creative Assembly’s Rome: Total War, have always existed on that one plane, and give or take the occasional hill, it was a flat plane at that.

One of Stormrise’s hooks is its attention to landscaping (there is another notable hook, more on that in a bit), and it provides the potential for a leap forward in the genre. Considering real-time strategy games are all about thinking and tactics and predicting the enemy’s next few moves, they’ve been one-dimensional, especially compared to what Stormrise could offer – in theory.

There are 12 levels in total, and the majority are massive – really massive. Big enough to support somewhere in the region of 400 units at once – all split into factions, all doing their own scrapping in different corners of each map. One was what looked like a huge concrete multi-story car park the size of Heathrow Airport, with a number of surrounding out-buildings. A sprawling map in its own right spread over about five different ‘floors’.

Part of the map was cut off by a canal with a narrow bridge connecting it to the mainland – a battleground bottleneck if ever there was one. Bhopti pointed out the possibilities for flanking and picking off patrols by swinging the camera round to reveal a sunken bunker hidden from most views, ideal for stationing a squad and letting them sit and erase lone stragglers trying to make it across the bridge. He also showed how just a couple of jet-packed troopers stationed on top of an abandoned factory could sweep the expanse of ground in front of the bridge and cover their comrades crossing the canal. There were numerous possibilities – far too many to list. The sort of thing to give you a splitting headache. The sort of thing that strategy fans go mad for.

Another map was a full city, complete with multiple skyscrapers and a harbour with an island in the centre of it. That was enough to be getting on with, but then Bhopti dropped the camera through the ground to reveal an intricate network of subterranean tunnels. The ideal place to build a crushing army totally undetected. This map was also our introduction to the Sai airborne creatures – as Bhopti termed one, “the flying chicken” (a huge dragon with half a dozen weird dumpy chicken legs) – capable of hovering and delivering a fire storm on demand. Needless to say they’re dangerous; hence the value of the underground caverns.

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Stormrise (Xbox 360)

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Stormrise (PS3)

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Platforms:

Xbox 360, PS3

6 Comments
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  • Murlocos

    Murlocos  - 2 years, 11 months ago  - Report

    Yes! Finnaly there are good RTS's for the consoles. EndWar, Halo Wars, and now Stormrise!
  • Lavek26

    Lavek26  - 3 years ago  - Report

    ive been waiting for this game und it looks very fun
  • IslanderSwagg

    IslanderSwagg  - 3 years ago  - Report

    1st
    Im gonna be busy playing Halo Wars to be worrying about this
  • LMS69

    LMS69  - 2 years, 11 months ago  - Report

    RTS suck! theyre for PCs! get real people
  • Ninja-KiLLR

    Ninja-KiLLR  - 3 years ago  - Report

    looks kinda cool. im glad more rts games are coming to consoles since they are my favorite types of game and my pc sucks
  • mastereper

    mastereper  - 3 years ago  - Report

    This game looks intresing enough, i'll try a demo before I make any major decisions. They should make an army rts but instead of fighting humans you fight zombies and try and repel the takeover, not the best idea but its an idea.
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