Here’s what’s great about
the Sly Cooper series: It is, unapologetically, an adventure platform game. It
doesn’t ever deny its platform heritage – in fact, it embraces it, lovingly,
delivering tight controls, tough missions, and those delightful pattern-based
bosses. It’s all about timing, about jumps and dodges, feints and attacks. Plus,
it’s got some of our favorite characters to grace the PS2.
That’s why we were cautiously
curious when the keys were handed over from original dev team Sucker Punch to new
studio Sanzaru Games (which worked on the excellent Sly Collection). But after
seeing it unveiled at E3, and then again at PAX last week, we’re tossing all caution
to the wind. Sanzaru clearly gets what matters about the Sly series, and the
game is already looking fabulous. Sure, we’ve yet to play it, but we’re confident
Sanzaru is at least on the right path to deliver exactly what we want from a
Check out my interview
with Sanzaru’s president, Glen Egan. He clearly gets it. But what do you think?
Sly Cooper: Thieves in
Time is due sometime in 2012, exclusively on PS3.
Sep. 2, 2011